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  1. Roroko

    Something I'd like people to start testing...

    Isn't the reverse also true? If people are throwing moves out recklessly without fear of punishment, wouldn't that be an indicator that you're the one not maximising damage? Going by some of the logic in this thread, higher health would train your offence?
  2. Roroko

    What do you guys rate DoA5 out of ten?

    6 or 7. I like the core gameplay but frustrating AI and crappy online hold it back.
  3. Roroko

    Something I'd like people to start testing...

    Good players will be respecting all those factors anyway. This is raising the skill ceiling by a little but at the same time raising the skill floor by a whole lot, which would just deter new players from getting into the game. New players have enough trouble wrapping their minds around the...
  4. Roroko

    DOA5 Future costume hopes

    Or better yet, a colour edit mode. Mai Shiranui Kasumi, Boss Christie and Jaime Lannister Brad Wong!
  5. Roroko

    Frame Data

    Definitely low. What would be the point of having two mid or high Ps in a stance used for mix-up?
  6. Roroko

    Frame Data

    Appreciate the effort! And I believe 6P+K hits high and low simultaneously.
  7. Roroko

    DOA5 Future costume hopes

    Jann Lee in Kenshiro's leather. I just blew your mind didn't I?
  8. Roroko

    Kokoro Combo Thread

    Most likely because the first post was last edited ages ago. There was kind of a lull on the Kokoro board too. The first one's pretty well-structured in that no free cancels are necessary and a wrong move won't come out accidently. I think you only need the opponent to be in CS, not CB, to get...
  9. Roroko

    Cherry Blossoms and Warriors - Kokoro's top ten moves

    I usually add a :P: or :4::P: (depending on range) first to make the string come out faster. Does anyone else like using :1::p+k: at the start of the round or bait wake up kicks? The :3::p: and :1::p: into throw is quite tricky. If it's a CH you knock them a bit too far back or it throws...
  10. Roroko

    DOA5 Community Summit 2012

    True for me as well; but for everyone who has reported an improved online experience, there is an equal number of people who claim otherwise. That's precisely the point: 1. It could have been handled better; and 2. They can't play the game for its "intended purpose" because online isn't...
  11. Roroko

    DOA5 Community Summit 2012

    Really? Because people have been clamoring for TN to improve the net code from day one. All they did was release a patch that changed the default search criteria. Plenty of people report they have difficulty finding games in simple or ranked matches in nearby regions, even after setting any...
  12. Roroko

    DOA5 Community Summit 2012

    ^ let's be honest Mr Wah, every game company starts caring about their fans when their game isn't doing too well.
  13. Roroko

    DOA5 Community Summit 2012

    Watch DoA become TTT2 after this ...
  14. Roroko

    The Art of Tenjimon: Kasumi's Combos/Juggles

    Ok, so people were going on about 150 dmg combos with Kasumi on the general forum. Where dem combos at?
  15. Roroko

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    I find Mila's TD annoying simply because it feels like an intrusive QTE sequence that interrupts the pace of the game. Multiply it by 3-5 times a match (yeah I suck at reacting to them) and I want to pull my hair out! Other combo throws don't feel like that because they're either fast or...
  16. Roroko

    No one's playing tag...

    I'm of the opinion TN want to save that feature for now and release a full-fledged tag DoA game in the near future. I'm thinking it should be called Dead or Alive: Fourplay.
  17. Roroko

    D.I.D. 8: Aftermath

    I just find it amusing that: 1. Rikuto keeps telling online players to attend offline tourneys. 2. An online player, in his first offline tourney, beats Rikuto. 3. Rikuto launches into a tirade and tells online players that their opinions ain't worth shit.
  18. Roroko

    Is online completely meaningless?

    Agree. Good online -> more appealing fighting game -> more people buy the game and introduce their friends to it -> community grows -> people start organising offline tourneys -> even more people start playing -> tourneys become bigger -> cycle continues.
  19. Roroko

    Do you need to learn every character to know how to fight them?

    Aargh, speak of the devil. How to beat Lisa's jumping OH? Logic dictates an ... air throw??? Or can you duck it? I play Kokoro. See, I don't want to have to go through every single character's command list in training mode just to find out each move's properties.
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