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  1. RubinRoon

    DOA5U Mila Combos

    If you use her charged 7k (during a stagger-hold attempt by your opponent, of course) at threshhold lvl 2 or above (actually after 4pp on counter hit), i think, you get the new flop. You can dash in and follow with 3pp > kp. I think groundslams (9p, p+k etc) can be teched. 7k(charged)dash >...
  2. RubinRoon

    DOA 5 Tina Thread

    http://www.freestepdodge.com/threads/tinas-taunt-launcher.3123/
  3. RubinRoon

    Tina's New Ground Game in DOA5U

    I also like to use her neutral throw as a quick hold punish (on reaction, mostly), because it deals decent damage and you can see if you get a ground throw or not, because your opponent has to tech immediatly after hitting the ground. If they dont you get that ground throw for a total of 110 dmg...
  4. RubinRoon

    doa5u impressions thread

    Well, it appears that indeed missed something. Completely forgot the turnaroundstuns were Slow Escapable. Thanks for the update, I will use this move more now.
  5. RubinRoon

    doa5u impressions thread

    Maybe I am missing something, but her Bt H+K is 16 frames, guaranteeing up to about 40 dmg. Her Bt K is 14 frames, guaranteeing 6 H+K > 2T and about 70 dmg. Is there another reason to use H+K than guaranteed dmg?
  6. RubinRoon

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I will try this as soon as i can. Sounds interesting. Thanks for sharing!
  7. RubinRoon

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    Instead of BT T you can actually turn around fast enough to get her WR 64 T (132 dmg). You may need to practice that a bit but its worth it. BT h+k can be followed by 6pp2k. Not much but its something. Pseudos only seem to work if your opponent doesn`t tech. It is safer to go for groundthrows...
  8. RubinRoon

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    Sorry, didn`t see that in time. Anyway, Tina is still a beast. 132 dmg because your opponent dared to hold? She has decent mix ups in Bt. Use her 1k for instant mindgames. 44p is your friend.
  9. RubinRoon

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    You aren`t talking about a certain boss character, are you?
  10. RubinRoon

    Mila DOA5U changes

    It sure is; 9p p+k 2T and go crazy. About 100 damage ( 1/3 of the Lifebar) every time, plus 9p is safe now, while 3 h+k is unsafe. TN likes to make moves superfluent it seems ^^
  11. RubinRoon

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    You really have to play her like a grappler now. What I do is trying to get a stun in and punish every hold attempt my opponent does. When they get scared you can get free combos. She still has her godlike crushes. Use and abuse them. You dont really need guaranteed damage setups with her. You...
  12. RubinRoon

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    It is not much but you can follow up pkk/kk with h+k dash forward airthrow on all weightclasses, but only in open stance. It will whiff in closed stance. They can still hold it, but at least it is some kind of mix up
  13. RubinRoon

    Mila DOA5U changes

    Maybe I am missing something, but i can mount no problem after cb > 8k > p6pp > p+k. If the character is a lightweight, you just have to delay the p+k a bit. i think she is a lot more technical now with her new cancels, but a lot better as well. She is also extremely damaging, if you practice...
  14. RubinRoon

    Tina Power Launcher Combos

    I think powerlaunchers are the same hight for every weight class, if i am not mistaken.
  15. RubinRoon

    Tina Power Launcher Combos

    How much damage do you get? I get 101 by simply 9k 9k giant swing. Really easy and 2 more damage than the combo challange one.
  16. RubinRoon

    Rachel General Discussion

    Is it true that Rachel is a very stiff character with very poor/ no crushes? That would, at least, explain why she gets frame advantage and slow moves (not extremely slow, but still slow). Does her OH guarantee anything or is it a 50/50? Is it more disgusting than the Dragon Gunner? About...
  17. RubinRoon

    Rachel General Discussion

    I dont know all the frame data from doa5u, because i dont own the game yet, but at least in doa5 tina`s jab was 11f and her fastest, non BT mid 13f. She is a grappler, as well, even more throw focused than rachel. If your fastest attack is an 11f high, then I would consider that to be slow...
  18. RubinRoon

    Media Vigoorian Videos

    866AiN999 does it again. Great Rachel video by this awesome player!
  19. RubinRoon

    doa5u impressions thread

    Post by TS Sabin: "I said netcode was good lol. There's spectator lag when watching. Doesn't affect the match as far as I can tell. Played some matches (I suck at DOA never really played it serious.) Far superior to DOA5 netcode." Can somebody confirm the far superior netcode?
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