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  1. Dutch Samurai

    Character bashing

    LOL! I meant character bashing as an excuse as to why someone loses. "You only won because you use So-And-So... He/she's a cheap character... blah blah." Bashing them cause you genuinely don't like something about the character, or a stylistic choice the developers give him (as opposed to your...
  2. Dutch Samurai

    Hey Mr Wah, I noticed that the smiley list doesn't have an Alpha-152 smiley (nor a Rig or Mila...

    Hey Mr Wah, I noticed that the smiley list doesn't have an Alpha-152 smiley (nor a Rig or Mila smiley). i went and made one, if you want to add it. http://i599.photobucket.com/albums/tt72/dutchsamurai/alphafsd1_zpsf498f0d3.png
  3. Dutch Samurai

    Virtua Fighter vs Dead or Alive discussion thread

    @ Kwon! Very nice!, Only thing would be that Alpha would need to keep her "hair" even if it went from green Jello to chrome, just to differentiale her appearance from Dural's.
  4. Dutch Samurai

    All Costume DLC free on PSN?!.... (photos of proof)

    I was thinking that too, but not knowing for sure how the Vita cross-play costumes were set up on PSN, I thought it would be best if a PS3 and/or Vita user brought that up.
  5. Dutch Samurai

    All Costume DLC free on PSN?!.... (photos of proof)

    The only thing I can think of as to why there's a differentiation between the Zack Island Stage saying "purchased" and the costumes saying "free" is that the stage was free to begin with and PSN is just letting you know you already downloaded it. Maybe the costumes say free because ordinarily...
  6. Dutch Samurai

    Character bashing

    Character bashing is the last refuge of the scrub. Ignore it and tell them to get better.
  7. Dutch Samurai

    Alternative counter system in DoA?

    Possibly. Let me repeat that, but from a Tekken player's perspective; You have to consider however that Dead or Alive plays the way it does because, for the most part, it's how the players want it to play. Does the statement still stand? Yes and no. Obviously, we like playing DoA...
  8. Dutch Samurai

    Alternative counter system in DoA?

    Nightpup actually suggested something similar. A non damaging parry that's possible to pull off in stun that is a purely defensive maneuver. You expounded on the idea, which I like. Definitely seem like viable options for future installments, if executed in the right way.
  9. Dutch Samurai

    Alternative counter system in DoA?

    I get that. I agree with the majority of his post which is why I only quoted and responded to that part of his post. But my point is that I don't think some of the type of gameplay that DoA1 has is going to pass in a modern fighter, such as the 2 point parry. Having played the game, that...
  10. Dutch Samurai

    What would "Hold Counters" do to DOA's gameplay (positives/negatives)?

    Countering counters? Hahahahahaha! No. In all seriousness, I think it would overly complicate things further.
  11. Dutch Samurai

    Alternative counter system in DoA?

    Well yeah, but it saved a dying Tecmo back in 1996. More is expected from DoA and fighting games in general today. Don't get me wrong, I love the original game. But changing things up isn't always a bad thing.
  12. Dutch Samurai

    Alternative counter system in DoA?

    You have a point there. I actually really like that idea. Parrying in critical stun is a more reasonable alternative, I think, than pulling off a full counter maneuver. It just makes more sense. If you're in critical stun, realistically, the most you really could hope for is a parry because...
  13. Dutch Samurai

    Alternative counter system in DoA?

    Very true. Critical stuns would be pointless. Except to take damage. As if you got stunned in real life. But on the other hand I'm of the opinion that there should only be a few attacks that cause critical stun in the first place.
  14. Dutch Samurai

    Alternative counter system in DoA?

    I'm not sure if anyone has come up with this idea before, so please forgive me if it's not original. I keep seeing arguments about how DoA's counter system is considered cheap and too easy to abuse, even the fixed 4-point version used in DoA5. People keep talking about how even a 6-point...
  15. Dutch Samurai

    Meeting Hayashi, IGN tourney, and info on i46

    I think they should change her name to AquaFlesh.
  16. Dutch Samurai

    Dead or Alive 5: Remaining Issues

    That's my main question for why 4 point holds exist. I understand that mid strikes are the bread and butter of this game and fighting games in general, but I still question the validity of having separate inputs for counters for mid punches versus counters for mid kicks. I have to side with...
  17. Dutch Samurai

    Dead or Alive 5: Remaining Issues

    LoL! Very Machiavellian.
  18. Dutch Samurai

    Dead or Alive 5: Remaining Issues

    Just a thought.
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