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  1. Saber

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    Stop justifying TN's changes, Cow. There are so many nerfs here that are completely unnecessary, like Hitomi's 236K being -5 on block now. It's not justified, because she needed that tool to actually put out decent pressure. Besides 2P, her neutral game is shit. She needed 236K to be -1. Now...
  2. Saber

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    Except that they don't. They're so minor that they're just PATCHES FOR THE SAKE OF PATCHING. My main problem is really the fact that they're so minor and abysmal that we shouldn't even have them in the first place. And by "them" I mean nerfs specifically. Any buffs to anyone is welcome...
  3. Saber

    Combo videos are of no use to me if whatever they're showing isn't viable or practical in a real...

    Combo videos are of no use to me if whatever they're showing isn't viable or practical in a real match.
  4. Saber

    Momiji Combo Thread

    Also to note that it only works on the second generator. And the timing is easy to get down if you buffer 66K. The position is altered by freestepping. This video should explain and show it. I have a more damaging and viable combo which also guarantees a cliffhanger. Works up to midweights too...
  5. Saber

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    So many pointless changes, so few useful changes. I guess the fucking invincibility frames post-knockdown is still there. It's $40k per patch. And your game is on two consoles. At least make each patch worthwhile instead of putting in abysmal changes for the sake of changes. It means launch...
  6. Saber

    DOA5U The Official Tier List with Discussion Thread

    IIRC, Ayane, Helena, possibly Hitomi and Sarah.
  7. Saber

    DOA5U The Official Tier List with Discussion Thread

    You only compare VIABLE tools. If a specific character's tool is basically useless, it's disregarded completely. - In a real match, you will never land her aerial PB, period. If you could cancel out of it, it'd be a different story, but it's a far cry from it. Never used anywhere. - Her throw...
  8. Saber

    Momiji Combo Thread

    It changes, but only the relauncher, in most cases. Here's a list of all her optimum/max damage juggles. You can use 8K, 8P, Uzukaze PK, 236P and 33P would give you the same approximate launch height (but there are obviously differences). Launcher > Re-launcher > String/Combo ender 8P/8K > 8P...
  9. Saber

    I'm not even going to bother making a video for this. Since EVERYONE'S doing it, I'm just gonna...

    I'm not even going to bother making a video for this. Since EVERYONE'S doing it, I'm just gonna write my stuff down in the Momiji section.
  10. Saber

    DOA5U Vote for Dead Or Alive 5 Ultimate at Shoryuken.com's Year End Poll

    It's actually in 3rd. Skulgirls is at 13%, but only 33 votes ahead of DOA5U, and 5U is 281 votes behind BlazBlue. WE STILL HAVE A SHOT!
  11. Saber

    Characters Momiji wishlist?

    With the very much hinted release of a new patch to include Marie Rose, would there be anything (if at all) that Momiji would need buffing or nerfing in? I think she's fine left alone as she is now, but there are some things I'd really wish she would have. 1. 6H+K to track (it would finally...
  12. Saber

    DOA5U - Momiji 100% HP Combo [Scramble]

    Part of my combo video, which will probably be up in two weeks (if I can record all the footage and get the editing done in time). Thought I'd show you guys a little teaser of the new tech I have. ;) 214P+K (Close Hit) > 66K, 6PKK~P - you have to buffer the 66K, which is tricky > 888 - Freestep...
  13. Saber

    "No one gets in my way." - DOA5U Kasumi combo thread

    Another PL combo for Light and Mids: (:4::4:):pause::236::P::pause::K::K::7::K::~::6::P::+::K::9::P::K::~::6::P::+::K::K::K: - 106 dmg
  14. Saber

    Making a Momiji combo video. Will be up soon because it's new tech and it's sick as hell.

    Making a Momiji combo video. Will be up soon because it's new tech and it's sick as hell.
  15. Saber

    I'm awesome at wrapping presents, but I'm a lazy bastard, so I just slip the gifts in a fancy...

    I'm awesome at wrapping presents, but I'm a lazy bastard, so I just slip the gifts in a fancy paper bag and give it to them.
  16. Saber

    noob problem with grabs and attack strings

    Playing with CPU is far from playing with an actual player. They hold you, like, 75% of the time because cheap AI loves reading moves, and landing throws on the AI is difficult because like I said, cheap AI. The exact frame you start a throw they will strike. Luckily the AI loves whiffing...
  17. Saber

    Gone Home is one of the best I've ever played. Period.

    Gone Home is one of the best I've ever played. Period.
  18. Saber

    noob problem with grabs and attack strings

    Not guaranteed because it's only punishable by a neutral throw which is breakable, so it's a move that's -5 is semi-safe. Well, you don't have 13 frames to do what you want. A move is -3? You only have 3 FRAMES to do what you want, not 13. The fastest throw is only i4, no possible way will it...
  19. Saber

    noob problem with grabs and attack strings

    Yup. OHs are the ones that 'grab' attacks because in this Triangle system, Holds beat Strikes. OH, in the end, is not a throw, but a hold. Throws lose out to strikes, which is why you get hit even if you attempt to grab them. The only time throws are guaranteed is if you throw punish unsafe...
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