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  1. Saber

    DOA5U Combo topic standardization?

    I'd replace the :~: sign with :pause: (: pause : - remove spaces). :~: means into, which is mainly for stance transitions, not for move cancels or after a move leaves you at neutral or BT. It's easier to distinguish between them, and it looks better too. eg. Kasumi -...
  2. Saber

    Momiji Combo Thread

    Oh, and btw: :9::K::pause::6::6::P::P: should be guaranteed with Fastest SE in open stance, IIRC. This grants the same launch height as a Hi-CH/CB 236P would. There're also more moves that keep the opponent BT: 44K P+K (limbo stun) 3P4PP - the only time you use this is if your back is against...
  3. Saber

    Momiji General Discussion

    Stun-to-launch is my main style. And spacing. Start of match I either space and try to catch players with 66P or I go for K(P/K). Then to play it safe I go for one of three options: P, 3P or 6K then I start Momiji's stun-launch mixups (8P, 66K or 236P). Once I have knockdown, I space with 7P...
  4. Saber

    WTF Momiji got nerfed. Tenku K recovery increased by 5f? 1PP now -13 on block? SMH, TN.

    WTF Momiji got nerfed. Tenku K recovery increased by 5f? 1PP now -13 on block? SMH, TN.
  5. Saber

    Which character will you never pick up?

    Akira - impossible move timing. It's hard enough on the controller as it is. Brad Wong - too many stances for me to remember. Mila - fighting against her is annoying enough. Now you want me to fight AS her? Lisa - No. Just...no. Bass - Don't like his personality or his slow strikes. Jann Lee -...
  6. Saber

    I lost my iPhone and my internet was off so I can't track it down. Fuck fuck fuck fuck fuck. And...

    I lost my iPhone and my internet was off so I can't track it down. Fuck fuck fuck fuck fuck. And I just bought it two months ago. T_T
  7. Saber

    Momiji General Discussion

    8P is the go-to relauncher, but it's only good for low-CL launchers. There are better alternatives on higher CLs before 6PKK~P. 236P after CB/ on HCH: - 66K or H+K for lightweights (6PK against wall) - 44P for midweights - 8P for heavyweights 6H+K on BT opponent (usually after CB) - H+K for...
  8. Saber

    New Stage for DoA5U?

    Ooooh. Pretty sweet. All I can hope now is that it's free like Zack Island was. *crosses fingers*
  9. Saber

    Critical Stun Reset glitch..? (350+ DMG)

    I love these glitches. Nice job finding it!
  10. Saber

    DOA5U HajinShinobi's DOA5U Viable Ayane Combo Video

    Impressive work, man. I can tell that a lot of effort was put into this, and it really motivates me to finish up my Momiji stuff. XD
  11. Saber

    Momiji Combo Thread

    Oh, BTW, Momiji's mid kick hold is beastly with the following combo giving off the maximum possible damage. Momiji switches sides during the hold, but notations given below are just reference for the actual moves. Just invert your arrows when you pull off the combo...
  12. Saber

    Competitive balance: DOA5U mechanics changes

    Whoopsie. I thought he said 1P. My mistake.
  13. Saber

    Competitive balance: DOA5U mechanics changes

    Then it's your fault for landing it on NH in the first place. Ein's 3P is strictly an anti-SS tool, nothing more. It has instant tech crouch like 2P, but the ONLY reason you'd use it over 2P is if you predict a SS. And all of you already know that a tracking move that hits a SS-ing opponent...
  14. Saber

    Kasumi needs buffs~!

    Hoshinpo Dash into K should be the same launch height as 4PK which would actually allow a juggle follow up (PP7K P+K). PPPKK/3PKK needs to go back to how it used to be. Make 6PKK a guard break or neutral on block. Hoshinpo P/PPPPP/3PPP/9KP/6P6KP needs to be -2. 2KK needs a higher launch height...
  15. Saber

    DOA5U Combo topic standardization?

    Sometimes juggles can whiff on a higher CL (eg. Momiji has CL-specific juggles). A note can be placed next to the juggle if it DOESN'T work on a higher CL. But besides that, it's redundant. No need for repetition.
  16. Saber

    DOA5U Hitomi Match-up Rating Discussion

    Hitomi vs Kokoro is 4-6 in Kokoro's favor? You're...kidding, right? I'd say they're about on the same level up close, but I'd say Kokoro has the edge. Both have their respective in-string mixup pressure, but Kokoro has better ability to play the stun game, can open up with in-string grabs, a...
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