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  1. TRI Mike

    Did they nerf juggles in DOA6?

    You can also get his bound off BT P+K.
  2. TRI Mike

    Did they nerf juggles in DOA6?

    Not necessarily. In many occasions, Honoka actually wants to juggle into her air throw rather than bound. Tina also usually wants to 4T 2T off her knee launchers instead of using her bound. I also juggle a lot with Jann and Diego (but Diego's bound fucking sucks so...)
  3. TRI Mike

    Team NINJA Social Media Updates for DOA6

    This is getting really tiresome. I really like the game a lot gameplay-wise but it's impossible to defend the current state of it. One entire month and still no lobbies and not even a concrete date of when we're gonna get them. I'm currently sitting on A- rank and it's already getting boring...
  4. TRI Mike

    Honoka DOA6 combo video v1

    I made a basic combo video for DOA6 Honoka. It covers basic juggles, wall combos, bounds against lights and mids (she can't bounds heavies) and a couple of dangerzone combos.
  5. TRI Mike

    It just hit me... Honoka is Super Sonico.

    It just hit me... Honoka is Super Sonico.
  6. TRI Mike

    DOA6 titles

    I read the title as "DOA6 titties".
  7. TRI Mike

    New gameplay idea for Gen Fu

    He will come back as DLC. He will not change at all besides his olds SDS not SDSing and him having a Fatal Rush. He will be top tier again because he's Fu.
  8. TRI Mike

    Honoka theory

    Just want to remind everyone that poor Eliot spent years learning from Fu and Honoka gave a 2-second glance at the scroll and learned the style instantly.
  9. TRI Mike

    The mixup tournament

    I’d love to go but it was honestly announced too close to the date (it’s only a month away) and I don’t think I’ll be able to afford the plane ticket and hotel room with so little time to save up. Still, I’ll loom into my finances during the weekend and come to a conclusion. I honestly don’t...
  10. TRI Mike

    Honoka Combo and Strategy Thread

    Why does it even work? None of her moves in ducking track. Makes no sense.
  11. TRI Mike

    Dead or Alive 6 Weight Classes

    i believe I asked this with DOA5 as well but do the differences between, for example, light 1 and light 3 even matter? I don’t think there’s a single juggle in the game that will work on Nico, but not on Marie.
  12. TRI Mike

    High Wake Up Kick

    Only DOA4 had a high wake-up kick.
  13. TRI Mike

    Honoka Combo and Strategy Thread

    Looks super pretty but risky as hell. I’d rather block the SSA and 33T them or interrupt the step with a fatal rush’s first attack, which leaves them back-turned and then 3P+K which limbo stuns and guarantees a 33K launcher for her to do whatever the wants.
  14. TRI Mike

    Honoka Combo and Strategy Thread

    I was just testing her best options after launching with 8K. These are my results so far: Against heavies, she absolutely cannot bound them. It’s a shame but at least her old BKO K, DKO P+K, BT P+K juggles does connect for decent damage. This juggle didn’t work against heavyweights in DOA5...
  15. TRI Mike

    A Brute Perspective on Sidestepping

    I think it’s way too early to start complaining about the SSA being too good. It kinda pisses me off that so many people, even experienced players from past games in the series, are whining about it on social media and it might result on TN going back to Doa5 SS which was kinda bad. If it’s...
  16. TRI Mike

    Honoka Combo and Strategy Thread

    I put together a super quick, super basic combo video. I tried to cover her most useful juggles and some easy-to-use situations for danger zones and walls. Also there are a couple of bound combos against lightweights and middleweights. Her bound juggle doesn’t seem to connect against heavies...
  17. TRI Mike

    4PPK, 7PKP is the one I use. Near walls I’ve seen P, 66KPP.

    4PPK, 7PKP is the one I use. Near walls I’ve seen P, 66KPP.
  18. TRI Mike

    Honoka Combo and Strategy Thread

    She doesn’t get anything guaranteed but I usually go for tracking moves like 4P, 2K, 1P or 7K. H+K works as well but that move is kinda bad now. If they like blocking, just 6T them again. If they don’t sidestep you could also launch with 8K or 33K or look for a fast HnK transition. It all...
  19. TRI Mike

    Honoka Combo and Strategy Thread

    I’m gonna try and make a simple combo video for her during the weekend. Her juggles this time around are extremely versatile and I’d like to share what I know. I’ll test that unholdable setup for 236p+k. Also. Has anyone found a consistent use for 7P? It’s always been kinda useless to me...
  20. TRI Mike

    Is Honoka’s 7P good for anything?

    Is Honoka’s 7P good for anything?
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