Mind you I stated "AT TIMES" which aka mean "SOMETIMES"
DOA5 Alpha demo is better than DOA4 in its entirety, DOA5 E3 Build was better than DOA5 Alpha in its entirety...NG3...sucked the moment it was revealed...
Single player:
- Command Training- A complete run through each move, one-by-one.
- Free Training- Basic standard of training where you're free to do as please.
- Trial Mode- A st of beginner/intermediate/expert situations for the player to overcome.
- Comprehensive Story mode akin to Mortal...
I'm half and half on this, although the "Ego" part can be right at times, I get a slight sour taste from him when it comes to his thoughts on Tournament/Competitive play, that's just me of course.
All this seems petty to me "granted I wasn't there from the get go". But what happened at the IPL E3 Tournament was good times so I appreciate all who helped get DOA5 the needed publicity and this prior madness of going back n forth needs to halt because if I have a problem with someone I'll...
Both DrDogg and Master are putting in work. Dogg has informative data wrote down, while Master has a number of video breakdowns. I see no need for them to argue or whatever you wanna call it. We can't be right all the time, but acknowledging when you wrong is what I respect.
Although I'm working on my tweaks, I'm no expert in DOA, but any logical gamer who plays fighting games know that DOA4 took a few steps back and quickly burned out as competitive viable. I concur with you and share some your thoughts DrDogg. We do have a promising DOA on our hands, but I do see...
I also never had an accidental taunt, I just agree with Sorwah, Allan Paris, Rikuto, DrDogg, etc on the 2 button layout, but hey, if we have to get 3, who am I to complain when we're on the path of getting such a solid game either way.
This is DOA...not VF, 2 buttons, 3 buttons, blah blah. That is the least of the worries, we honestly should be thinking about their Frame Data transitions and stuff of that nature.
The characters "move lists" are already virtually unchanged for the most part, so whatever amount of buttons we...
For some odd reason, I think characters like Brad Wong, Elliot, Lisa, and Bass will be a definite threat in DOA5. These core mechanics will surely compliment their overall game..."gut feeling mind you"...
If debating was absent here on FSD, our beloved DOA5 would be more akin to DOA4. I see no harm in conversing with fellow members, although at times the mutual understandings aren't there. Besides, we're talking about the build we have now, not to argue, but for the betterment of the Franchise...
Emperor, you're debating an inaccurate point, I find it hard to fathom your latest statements since they stray away from the logic of the meta-game we have now.
http://www.joystiq.com/2012/06/06/dead-or-alive-5-brings-back-tag-matches-cuts-doa-4s-online-lob/
This is good news considering people just sat in Lobbies doing absolutely nothing. So I have a question about the current list of characters: "Since DOA5's gravity is different from previous...
DOA5'S Arcade Mode at E3 showing character's Critical Bursts and Power Blows.
Kasumi
Critical Burst: Forward Punch+Kick
Power Blow: Back Punch+Kick
Bayman
Critical Burst: Up back Punch
Power Blow: Down back Punch+Kick
Kokoro
Critical Burst: Up back Punch
Power Blow: Down Forward Punch+Kick...
Bayman. Best character so far.
So it's safe to say Bayman's got a lot of love thus far and Kasumi is the unsafest Ninja and is still one of the unsafest characters thus making her easily punishable. Hayate is shit compared to his former DOA3 and DOA4.0 counterpart. Ayane looks to not being...