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  1. crapoZK

    I didn't have too many issues until i crossed regions. You sure you're not just running into...

    I didn't have too many issues until i crossed regions. You sure you're not just running into some Italian ghetto connections??
  2. crapoZK

    Gotta get that 32ms international input lag baybeeeeee

    Gotta get that 32ms international input lag baybeeeeee
  3. crapoZK

    SC6? Pre-Ordered. Tiddies? Out. Government? Overthrown.

    SC6? Pre-Ordered. Tiddies? Out. Government? Overthrown.
  4. crapoZK

    Dead or Alive 6 Arcade version announced.

    The broadcast option would be lit for DOA not even gonna lie. You mean to tell me that if a tournament is on, we can watch that shit from the DISC?? PogChamp. Unsure of if they have enough time to integrate virtual A.I on release but it could be something to be considered for a later date. Until...
  5. crapoZK

    DOA6 Gameplay Thread

    Ah, so I was just seldom seeing it. Because it looked new but also familiar. Okay, I'm not gonna edit it out so that you don't look like you're speaking to a ghost, but everyone else should know that the throw is old xD
  6. crapoZK

    Lets talk about redesigns

    That's not a downgrade, that's different lighting.
  7. crapoZK

    Dead or Alive 6 Arcade version announced.

    Would you like to elaborate on this my g? I'm curious rn xD
  8. crapoZK

    Dead or Alive 6 Arcade version announced.

    The competitive scene for DOA6 finna be WILD man I'm so damn ready.
  9. crapoZK

    DOA6 Gameplay Thread

    Just in: Why do I feel like that Hitomi wall throw is new? Ref: @0:52 Hayabusa's 2P is really really REALLY fast compared to what it used to be. It looks like his 1P without the twist. Ref: @1:33 BRUV is the REAL FSD coming back?? Notice Hitomi freestep dodge Hayabusa's 4K. This isn't a...
  10. crapoZK

    Soul Calibur Thread

    Reversal Edge is annoying because it doesn't consume any meter and everyone is abusing it like crazy ALL GAME lmaooooo it's jarring but it's beatable. Just takes a few games to figure that bullshit out xD I don't like how it currently is truthfully but thankfully it doesn't take away from SC6...
  11. crapoZK

    DOA6 Gameplay Thread

    I agree. Here's a new video (Don't expect pro level gameplay tho) of the game without someone speaking frantically over the gameplay. Kasumi has received the Hayate effect on her teleports as well. It looks nice. Ref: Her Fatal Rush on connection. The Helena player was subconsciously showing...
  12. crapoZK

    Dead or Alive 6 Arcade version announced.

    Core Fighters would be good off the bat not even going to lie. Fans can buy it, and people who are just trying to test it can get that shit for free. Would also boost up pseudo-sales numbers. However they'd lose money so I suggest they wait at least half a year before they create a F2P edition.
  13. crapoZK

    DOA6 Gameplay Thread

    For DOA you can tell a hit level by the way the enemy reacts to the attack. In Diego's case, the first mid we saw, The enemy reacted to the move as if they were being hit in the stomach. 6Ps and other mids tend to do this. The second mid was a knee that launches and looks like a slow recovery...
  14. crapoZK

    Dead or Alive 6 Arcade version announced.

    There were loads when the DOA5UA just came out. However with LR being home consoles and PC only and DOA5UA being outdated, everyone left that shit to go play at their yards lmaoooo
  15. crapoZK

    DOA6 Gameplay Thread

    I mean, they've done it so I guess it isn't xD
  16. crapoZK

    Soul Calibur Thread

    lmao i fuqed up
  17. crapoZK

    Soul Calibur Thread

    Anyone get to play the Beta??? Shit was down last night so we couldn't play that bitch. I just went back to sleep looool
  18. crapoZK

    The thing is, that you're right looooool The buildings keep blowing up or the winner randomly...

    The thing is, that you're right looooool The buildings keep blowing up or the winner randomly disappears
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