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  1. Koompbala

    Sunglasses At Night

    I thought I posted in here, but bravo for editing this guide some more. I think I know why you did it when you didn't need to. I just recently liked this thread because of that.
  2. Koompbala

    Playstation 4 vs Xbox One: One thread to rule them all

    I'm okay with this Blazeincarnated is already on ignore so I'm good. I don't notice the any console wars. I'm getting a PS4, but now XBone removed DRM and all the restrictions. I'm now okay with getting it outside a black friday deal now.
  3. Koompbala

    Competitive balance: DOA5U mechanics changes

    Nerfed? Not at all Tina already got a deep stun mix up from every level except low. That also goes for BT I think SE is fine where it is already.
  4. Koompbala

    New to FSD? Introduce yourself here.

    Welcome Regick
  5. Koompbala

    The Official Dead or Alive 5 Tier List with Discussion thread

    It was the fact that you capitalized it "H+K" "it crushes mid and low wake up" you made it seem like it was a new discovery when its not. You could've of been putting emphasis on how good it is for wake up. That's another possibility. Also Gen Fu tech in general is not really new that man...
  6. Koompbala

    Hurricane Tina Has Hit FSD - A Tina Breakdown

    Now I can post awesome, so yeah I realized something about myself. I'm extremely meticulous its, so bad its to the point that I'm anal about things looking right. The credit I gave to Saber for the banner his name alone went through 5 changes. I can't even count how many times I changed the...
  7. Koompbala

    Getting Serious With Gen Fu

    3K? do you mean :h6::K:? He doesn't have a 6PK he got a 6P+K or 4P+K which I'm fairly sure you meant 4P+K.
  8. Koompbala

    Competitive balance: DOA5U mechanics changes

    Its funny how everyone is jumping on Hajin and are correcting him relentlessly on the CB being a crumple. But yet they ignore the posts afterwards that already have corrected him. I think he gets it after all the corrections.
  9. Koompbala

    Hurricane Tina Has Hit FSD - A Tina Breakdown

    July 5th update - So yeah I was lucky enough to do some offline training mode and everything I thought I knew about wake-up went right out the window. So I'm at a stand still vortex is still valid, but I have even more editing to do since training sucks and oki is not what I once thought it was...
  10. Koompbala

    Hurricane Tina Has Hit FSD - A Tina Breakdown

    Throw Breakdown This section is dedicated to her throws which play a huge role in her game. Her grabs are very damaging and can lead to massive damage. I was originally gonna make OH's have its own sub section, but there really isn't much to say about them. Overall I would say Tina is...
  11. Koompbala

    Hurricane Tina Has Hit FSD - A Tina Breakdown

    4. Attack Breakdown Okay in this section its pretty obvious what it entails. In order to decrease the amount of repetition and boredom. I will list moves I have already listed last. I'm also gonna put in the description see above in "pokes/strings" or what have you. It will prevent any...
  12. Koompbala

    Hurricane Tina Has Hit FSD - A Tina Breakdown

    3. Juggle Breakdown This section took me the longest not because finding these things was difficult. Its just that there is sooo many possibilities in combos because of move recovery, weight, threshold. Even wall splat combos vary because of this. I put this to the side for, so long because of...
  13. Koompbala

    Hurricane Tina Has Hit FSD - A Tina Breakdown

    TINA CYCLONE! Am I right!? Guys! Guys?........ For those who didn't like the joke and are shaking your heads right now. If you need some eye drops after seeing my joke please look at the fine banner below. Banner courtesy of "Saber" thank you for the banner. List of Changes: June 25th -...
  14. Koompbala

    Competitive balance: DOA5U mechanics changes

    While an idea maybe stupid the fact idea's are being thought of is a good thing I think. Just my two cents.
  15. Koompbala

    Competitive balance: DOA5U mechanics changes

    I agree I just worded it funky I'm a bit distracted at moment cause I'm editing my guide for forum viewing. I was just trying to reiterate the OH's should stay as they are. Like tinas 8T it shouldn't track and it doesn't which is good.
  16. Koompbala

    Competitive balance: DOA5U mechanics changes

    Same I think the ones that can be stepped like the jumping OH's. Should be steppable and the ones that are grounded should track like they do.
  17. Koompbala

    Competitive balance: DOA5U mechanics changes

    I personally think hold damage is fine where it is now. Also I agree with Tones on life to put it in perspective. Tina's HCH J.O.C. does 120 exactly all it would take is 2 of those to take the exact amount of health needed. Also a lot of environmental combos a lot of characters can reach...
  18. Koompbala

    Competitive balance: DOA5U mechanics changes

    Perhaps elaborate on the "Guaranteed Damage" aspect. Keep sitdown stuns to launch, keep guard crushes, and keep the ground game. For ground game they need to keep the guaranteed damage characters get from untechables and they need to keep the pseudo/FT aspect of the game also. This is why...
  19. Koompbala

    Dead or Alive 5 Ultimate General Discussion

    So bout that core fighters its looking better and better the more info I hear about this game. Just wish it came to 360 I would rather not waste my money on 5U the way its looking. You mad bad
  20. Koompbala

    The Official NorCal Thread

    I know I can be sarcastic at times, but I don't know where me trolling came from. I never troll never have and never will. I say I'm gonna do something and I do it. I'm not perfect, so I may procrastinate, but I don't flat out lie. I specifically said "we're" cause I took Galen along and...
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