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  1. Saber

    The DOA5U "Casual" thread. ^__^

    Not all R3 games are compatible with R1 (North America) DLCs. You have to check the savefile or the product ID to identify the region. My copy of DOA5U is R3 (and in English), but the savefile for it is for the JP region (say what).
  2. Saber

    System Force Techs in DOA5U

    Which really sucks because unlike grapples, Hitomi doesn't have a down throw, so all this move will basically do now is whiff punish and give you some breathing room instead of previously where she could have gotten a force tech (+17, mind you) and continue pressure. At least grapplers can still...
  3. Saber

    System Force Techs in DOA5U

    There are still some true FTs in this game. Off of the top of my head, Sarah can still get one after her 4H+K ground bounce by following up with 6H+K, and Hitomi, when she does 66H+K at max threshold followed by 3H+K. We seriously need FTs back. I hate having to space everytime I end a combo...
  4. Saber

    Not to be rude, but...why are you posting Combo challenges in everyone's combo thread when we...

    Not to be rude, but...why are you posting Combo challenges in everyone's combo thread when we already have the game and can do it ourselves, lol?
  5. Saber

    I really don't see any point or what good comes out of hostility. Is it really that hard to be...

    I really don't see any point or what good comes out of hostility. Is it really that hard to be patient and nice without calling names? :/
  6. Saber

    So how do you play this game?

    But he's not. In fact, what's false is the fact that you imply 5U revolves around Bounds and Power Launchers, when they can hardly make a difference. A lot of people actually misread grap3, but only because they don't know the core elements of DOA5U gameplay. Bounds add something to the game...
  7. Saber

    System Force Techs in DOA5U

    I only found one pseudo force tech for Momiji (there's more which you can do from her DJ P) but it's an awesome one. I'll re-post it from my post in the Momiji combo thread.
  8. Saber

    Momiji Combo Thread

    I've messed around with it, but not strong enough to be a regular combo ender for her. Momiji actually has immense juggle capabilities with a huge variety of relaunchers and combo enders, and they all look cool too, but her damage is really quite low in comparison with other characters...
  9. Saber

    So how do you play this game?

    Let's see... DOA5 you go for sitdowns, wall slams...any kind of unholdable stun, really. Throw punish unsafe moves. Oh, and force techs. DOA5U...is fundamentally the same, but it's also different. The new Bound state hardly makes a difference because only a few select benefit from it (Kokoro...
  10. Saber

    THE BEST HITOMI PLAYER'S GUIDE TO HITOMI PART 1: TOP TEN MOVES

    And then Ein gets one instead of Hitomi despite the fact that he doesn't even need it. DOA5U Hitomi only got buffed in two things: an excellent relauncher (meaning a better reason to build threshold) and a new SD stun that (almost) guarantees a launcher. Other than that, she still suffers from...
  11. Saber

    Momiji Combo Thread

    Input is difficult though. I like to go for the safer option.
  12. Saber

    Momiji Combo Thread

    CB wall juggle: (assuming using the same CB combo) :236::P::pause::8::P::pause::6::P::K::pause::3::P::4::P::P: 111 dmg w/o wall, 121 dmg (full splat on regular wall) Works on both light and midweights. 116 dmg is the minimum if it only half splats, and +5 dmg if you splat on an electric wall...
  13. Saber

    Momiji General Discussion

    Because 3KP8K only does 18 points of Critical Damage, and 66P does 10 points, which doesn't break the Critical Threshold (28 points). It won't work if the opponent SEs, though, but nice find.
  14. Saber

    Is anyone having YouTube upload problems...?

    Ah, that'd explain why. I disable Google+ from my YT account ever since it was introduced.
  15. Saber

    Samurai Warriors 4 was announced for the PS3 and will have a Q1 2014 release!!!!

    Samurai Warriors 4 was announced for the PS3 and will have a Q1 2014 release!!!!
  16. Saber

    Is anyone having YouTube upload problems...?

    Use your email to sign in instead of your YT username. That's all you need to fix the issue. ^_^
  17. Saber

    Momiji Combo Thread

    Some interesting new Momiji FT tech. :9::P::p+k::~::H+P::pause::h1::P::K: 60dmg NH, 84 damage Hi-CH. Use 1P directly after Double Jump Throw. If the opponent techs, don't follow up with 1K. Leaves you at +10. If opponent doesn't tech, use the 1K follow up. Gives you +16. -------- Most...
  18. Saber

    Momiji's safe moves and frame advantage

    That shouldn't be a problem. Momiji has one of the best stun to launch games as of now, because she can get extremely good damage off of minimal launch height. Granted, she could use a slight damage boost, a change for her DJ Throw to be an OH, a tracking move from DJ (preferably her throw)...
  19. Saber

    My Lovable Floaty Jello Alpha. Yuush!

    Not gonna lie...this is hilarious! :D
  20. Saber

    Momiji Video Thread

    A few matches. Momiji is so fun to use, and her Double Jump is surprisingly evasive.
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