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  1. StrikerSashi

    DOA5U ~Team BEST~ DOA5U Training on PSN/XBL

    Nope, I did those when I had a 40C fever like a month before 5U came out. No major changes except 66P+K though. EDIT: Honest, I'd recommend someone just do it over. I'm pretty sure a lot of those stun names are wrong 'cause I couldn't find standardized names for half the stun types so I just...
  2. StrikerSashi

    Feelings about Tag Combos?

    Yeah, it's pretty awkward. It feels like they just put it in without considering how games would play out.
  3. StrikerSashi

    Feelings about Tag Combos?

    Do you mean snap backs?
  4. StrikerSashi

    Feelings about Tag Combos?

    Well, the point is that you learn your own tag team's setups and combos. The game plays very 2D, where you essentially lose the round as soon as you get hit once and make one or two wrong guesses. The difference is that you make those guesses during start of the combo rather than in an okizeme...
  5. StrikerSashi

    I'm really good at making people think I play games.

    I'm really good at making people think I play games.
  6. StrikerSashi

    DOA5U ~Team BEST~ DOA5U Training on PSN/XBL

    I'm terrible at this game.
  7. StrikerSashi

    Feelings about Tag Combos?

    I agree that what a combo looks like doesn't really matter, but I legit only play 3D fighters for the aesthetics. I only play 2D competitively.
  8. StrikerSashi

    Feelings about Tag Combos?

    You don't find DOA tag combos boring to look at? Just 'cause I can do them doesn't mean I like doing them. :v Jun looks hella badass during combos.
  9. StrikerSashi

    Feelings about Tag Combos?

    Oh, I don't have problems with playing it. I just don't enjoy it 'cause I'd rather play Tekken with my waifu Jun.
  10. StrikerSashi

    Feelings about Tag Combos?

    That would eliminate tag combos, though. I'm fine with tag combos as long as they they're not sitdown, tag, sitdown, tag, sitdown, tag, launch, tag, relaunch, tag, relaunch, tag, relaunch, tag, relaunch, tag, relaunch, tag, relaunch, tag, relaunch, tag, relaunch, tag, ender.
  11. StrikerSashi

    DOA5U Top 10 Moves

    It means that other character's backturn stuff is guaranteed too, though, like Ayane's 64T and 64H. =[
  12. StrikerSashi

    DOA5U ~Team BEST~ DOA5U Training on PSN/XBL

    Ah, I wanted to get in this for the next one, but I get off work at 6 Eastern, which is when it starts. =[ How long do these usually last?
  13. StrikerSashi

    Community Does a person's religious/political beliefs affect how you view them?

    Hey, if someone comes to my locals in a Klan hood, you can bet I'm gonna treat them like shit.
  14. StrikerSashi

    Feelings about Tag Combos?

    Make only certain moves taggable and not just allow tags anytime the opponent is in stun or in the air. All sitdown stuns need to be not taggable. All hits that relaunch have a delay before being taggable.
  15. StrikerSashi

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    I've been having success with 3P+K and 4P+K.
  16. StrikerSashi

    DOA5U Matchup Specific Tech

    Let's develop tech for dealing with specific characters. I don't play against most of these characters offline, so let's all make an effort finding anti-character tech. I put some down to get us started. Kasumi Brad Wong Mila Helena Kokoro Bayman Christie Rig Jann Lee Zack Ayane...
  17. StrikerSashi

    DOA5U Top 10 Moves

    Correction, I checked and back parries actually have a 3f startup before becoming active, so it's guaranteed on Leifang and Bayman as well. :V
  18. StrikerSashi

    "まだまだ^^" The Kokoro Video Thread

    P, 6P, 66P, 2P, are all faster than her K and are generally considered more useful moves.
  19. StrikerSashi

    Characters Kokoro General Discussion

    I'm pretty sure it bounds on CH and in any level of stun.
  20. StrikerSashi

    Characters Kokoro General Discussion

    He probably meant negative strings, not unsafe ones. Like after 6PPP or something.
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