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  1. P1naatt1ke1tt0

    It's February 11 and doa 5 is updating (ps3)

    Let's just hope they fix that 1 frame delay for the next gen PS.
  2. P1naatt1ke1tt0

    It's February 11 and doa 5 is updating (ps3)

    What is this ridiculous Microsoft quality assurance protocol anyway? Do they play the game for a week to make sure there aren't any hidden Linux ads in there or what?
  3. P1naatt1ke1tt0

    Ninja Gaiden Thread

    I think Black and NG2 (not sigma) are equally good. Both have their merits.
  4. P1naatt1ke1tt0

    Hi, just out of curiosity, which of you is winning against eachother, you or AURORA? :) You're...

    Hi, just out of curiosity, which of you is winning against eachother, you or AURORA? :) You're both so good I'm eager to know.
  5. P1naatt1ke1tt0

    Xbox360 1.03 patch delayed until February

    I guess the question about the slow escape glitch will be answered tomorrow when the patch hits PS3.
  6. P1naatt1ke1tt0

    By the way have you seen this cosplay by our new member HST ESON? Jeez, he really does look like...

    By the way have you seen this cosplay by our new member HST ESON? Jeez, he really does look like Jann Lee. And I've played him on Xbox, he's GODLIKE, I mean he's easily a top player. http://fc03.deviantart.net/fs71/f/2012/263/3/c/dom____hst_esonpyhotua__as_jann_lee_by_axouel2009-d5fbqbz.png
  7. P1naatt1ke1tt0

    Hitomi Video/Critique Thread

    Based on the two first videos: You could use PP4P and 4P -strings more. Can't be sidestepped, give nice stun, can't be crushed = profit. Also, maybe use 66K(KP) a bit more? If you are having trouble inputting 8KP6KP after wall bounce, you can use P+KPPPP... I have an arcade stick, so I have no...
  8. P1naatt1ke1tt0

    Hitomi Video/Critique Thread

    One thing you could always practice is doing the basic juggles consistently. For very low launches PPP or PP2KK, a bit higher PP6PK or 8PK6PK, for higher PP4PPP or 4KPPPP, for higher 7PK, P+KPPP or 7PK, 7PKKK, for higher 7PK, PP6PK, for higher 7PK, PP4PPP. The most important ones are PP6PK and...
  9. P1naatt1ke1tt0

    Welcome :)

    Welcome :)
  10. P1naatt1ke1tt0

    When is the 1.03 patch coming for Xbox 360?!

    I shall explain. This is a scene from Conan O'Brien's show. It is a sketch called "In the year 2000", the joke being that they are predicting the "future" of the year 2000 in the year 2007 or so. Now this could have two different interpretations; 1. The patch will come in the distant future of...
  11. P1naatt1ke1tt0

    Do new patch make Hitomi realy stronger?

    Yeah I remember you :) Welcome to the forums! Regarding my skill level, no I'm not too modest, there are miles of skill between me and "top" players.
  12. P1naatt1ke1tt0

    Hitomi Video/Critique Thread

    I only use it after wall bounce, since PP6PK gives only 1 point less damage and can be easily changed to PP4PPP if you realize mid-juggle that the launch height is higher. 4KPPPP is unreliable as a juggle, the last punch easily doesn't connect in lag. I suggest use PP4PPP instead. 2P+K is a...
  13. P1naatt1ke1tt0

    Do new patch make Hitomi realy stronger?

    I won't form an opinnion before the patch is available on Xbox. Besides, I'm not a top player, and (as Awesmic would say) really not qualified to give definite statements on such matters. But if we DO get the patch one day, I hope she will be. At least the buffs to 33T and 6T are very welcome.
  14. P1naatt1ke1tt0

    Hitomi Video/Critique Thread

    Not bad, nice poking. I suggest that you go to training mode and practice Hitomi's best wall juggle (after wall bounce back air state) of :8::P::K::6::P::K: until it becomes muscle memory. If that is too hard, you can always do :p+k::P::P::P:, I did it initially. Hitomi can do massive amounts...
  15. P1naatt1ke1tt0

    Problems that the Patch DOESN'T Address

    The skill level on PSN is ... horrible, judging by the videos sent in the media section recently. Come play with people with at least intermediate skill on Live :) EDIT. No disrespect to the people who sent said media, I meant your opponents.
  16. P1naatt1ke1tt0

    What recovery (in frames) makes a move "safe" in DOA5?

    Yes that's what it means. I don't know the frames for in-string moves. Maybe Mr. Wah would know. If you don't continue the string, then it's -5. A good way to interrupt strings is a crushing move, if you know the next move in the string is a high/low.
  17. P1naatt1ke1tt0

    What recovery (in frames) makes a move "safe" in DOA5?

    Most of those unsafe moves are part of a string. The strikes in a string execute without recovery in between, so a move doesn't become unsafe unless you cancel the string or it's the final strike of a string. If you cancel the string, the opponent usually can't react fast enough to throw punish...
  18. P1naatt1ke1tt0

    Problems that the Patch DOESN'T Address

    I rarely play ranked anymore. It's mainly because I have this idea that I don't want an S- rank before I'm actually a good enough player to be having that rank. :)
  19. P1naatt1ke1tt0

    Problems that the Patch DOESN'T Address

    Protip: while waiting, change your program source to TV and adjust to volume so that you can hear when "A new challanger appears!" (you need to have a separate amplifier for your console)
  20. P1naatt1ke1tt0

    DOA5(PS3®) LISA (akhi216) vs SARAH, Strictly Shenanigans 4

    Sarah has some of the coolest and longest juggles in the game :S Maybe I should try picking her up some day...
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