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  1. ADR JaiDe N

    RIG - DOA5/DOA6 surprising combo damage comparison

    L0L yeah , pretty much - sometimes 7K still works as forcetech . 2 P also , i really missed the good old 1H+K and 1P I'm using 6PP.4P now decent stun and 8P is still nice i think . Diego is really fun and easy to use cus he's fast AND strong . I consider him a faster smaller Leon/Rachel...
  2. ADR JaiDe N

    RIG - DOA5/DOA6 surprising combo damage comparison

    Yes thanks for pointing that out, upon a second glance I see the mistake here. The problem is simple - I tested in training mode and the health bar regenerates the moment a combo is finished. Hence 6KK/4KK does not combo; therefore I simply misread the data; the moment 6KK(33*) is over the bar...
  3. ADR JaiDe N

    RIG - DOA5/DOA6 surprising combo damage comparison

    BS 8K is a very good move on people who like to always do low-wake up kicks = it's a free K2KK> K6KK or 6H+K.K , still works just like in DOA5 BS 8K punishing low-wake up kicks can also be followed up with a variety of combos , but 3PKK into Breakblow is very nice to make them respect RIG. BS...
  4. ADR JaiDe N

    RIG - DOA5/DOA6 surprising combo damage comparison

    Yup. PP4KKK (ONLY 21 DAMAGE IN 5 HITS. WTF!!!!!!) I didn't test because the damage drop was already shown in the 6KK4KKK string lol 3PKK doesn't always connect on low juggles or weight classes * could just be online strict timing or hit levels as I play 1 bar ranked . FML lol* especially on the...
  5. ADR JaiDe N

    RIG - DOA5/DOA6 surprising combo damage comparison

    Thought I'd share my findings, as they are interesting. It's not a complete comparison of every known move and combo, but it's enough to see what has happened to our RIG. It's not neat either, but just a rough copy I took down, it's easy enough to follow. Maybe someone can edit/clean it up? All...
  6. ADR JaiDe N

    RIG COMBOS

    nah the coolest shit u can do is 4KK x3 on a wall..... break blow cancel > 4KK (launcher) 4KK, 4KK .6H+K.K on middleweight got it clipped cant be fucked to put on youtube atm .
  7. ADR JaiDe N

    RIG COMBOS

    Did Jaeger say anything yet ?? ya , good points , I felt he was nerfed a lot - I'm still going to use him tho maybe he gets a buff, maybe he doesn;t , i still love TKD. it's a 'more effort less reward' situation with RIG so far it's actually VERY sad that we are the ONLY 3 people here...
  8. ADR JaiDe N

    RIG COMBOS

    LoL... remember how they gave RIG that buff in DOA5:LR? what was is ? they made him slower a bit, in exchange for more power? I agree he could use a BUFF maybe +15-20% on some moves? I find it satisfying to crush stronger easier characters just with mind games and mix-ups. Once you get the...
  9. ADR JaiDe N

    Tina with Momiji hair? yes yess, daddy will like that ...... Disappointed ; DOA6 REALLY should...

    Tina with Momiji hair? yes yess, daddy will like that ...... Disappointed ; DOA6 REALLY should have come with more hair styles/costume options out of the box, but I guess DLC content will remedy that huh?
  10. ADR JaiDe N

    RIG JUGGLE LIST

    yes I agree also , on NH 6KK = 33 damage.... now because of 6KK4KK being changed....the damage goes down! <20 !! I believe they changed his TurningLegCut transition to not carry over the damage, it's the same with KK4KK PP4KK, most if not all strings that transition into TLC , of course ...
  11. ADR JaiDe N

    RIG JUGGLE LIST

    4K.P+K , . it leaves them in a bound state to follow up with a grab or PPP string . ALSO his break blow 6S CANNOT be activated whilst in Flamingo stance , MEANING you can not transition from his main K.4KK/6H+K into breakblow, which would have been really awesome WHY ? BECAUSE INSTEAD of...
  12. ADR JaiDe N

    RIG JUGGLE LIST

    Yes, He definitely needs a buff in some strings which got cut , it's ridiculous compared to Hayate to name a few. they gave us 3PKK + H+K6K , but took away somethings. his S,S,S,S string is weak IMO, weaker than even * H+K6K.3PKK. but similar damage it REALLY should have had a BOUND/bounce...
  13. ADR JaiDe N

    RIG JUGGLE LIST

    For best damage, I found that using Bending stance 7K.CHARGED (45 damage on NH) as combo starter EXTENDS the combo damage threshold 72>50 before they fall over from too much pounding. I think anyone who uses RIG should learn to use this charged move in mix-ups when playing aggressively, even if...
  14. ADR JaiDe N

    DOA6's lack of lobbies at launch/ranked system

    Same, it's not rage quitting when you see them mid combo or moving, not to say that people aren't rage-quitting but there are other factors at play too.
  15. ADR JaiDe N

    DOA6's lack of lobbies at launch/ranked system

    L0L@the replies the notion of proper online functionality included day1, i.e lobbies+RANKED SEARCH FILTERS applies more to the *online only* casual player I feel. I am like the many, who just wanted to have fun lobby matches with mates. There isn't even a search filter to play with people in...
  16. ADR JaiDe N

    DOA6's lack of lobbies at launch/ranked system

    Precisely, well put the game feels incomplete in some areas, and to think, there was a 7-year gap between doa5&6, ridiculous. Taking that timespan, usually of 7 years in between games, it's also fair to assume A LOT of changes will happen to this. For the better I'm hoping.
  17. ADR JaiDe N

    DOA6's lack of lobbies at launch/ranked system

    My God, what were they thinking? They take away our lobbies + the ability to have a ranked SEARCH FILTER as well? I understand they rushed (7 years not long enough?) the game to the point that they have to strip us of these necessities, and they already have plans for SEASON PASSES +...
  18. ADR JaiDe N

    RIG COMBOS

    testing viable combos on RAIDOU after 33K using plain 7P *fatal stun* 33K setup * NH 20+10=30 damage , just for comparison purposes of air juggles: 1st K.(BS)H+K.6K is optimal Normal Hit *65 damage / Counter Hit * 78 (+16%) /...
  19. ADR JaiDe N

    RIG COMBOS

    In my testing (full game) 7P *fatal stun* does not allow for BS.8K/ TLC.H+K launcher follows up, due to opponents falling down before attack animations are completed yes, it's minimum +9 on guard / 9+-14 depending on final range/frames ,
  20. ADR JaiDe N

    Playing DOA6 on XBOX ONE

    Playing DOA6 on XBOX ONE
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