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  1. Berzerk!

    Ninja Gaiden Thread

    I'll buy the game again with the Razor Edge improvements. I'm considering a Wii U so may get it anyway. I think we can expect something similar for DOA in 2013 given the way TN is happy to iterate in NG and we know they are working on a patch, there has to be further commercial benefit to...
  2. Berzerk!

    Aussie players report in!

    Melbourne this weekend https://www.facebook.com/events/124157307743357/?notif_t=plan_user_invited
  3. Berzerk!

    DOA5 Officially Joins the IGN Pro League

    Great news. Time for everyone - everyone! to push this news to all their fighting game friends. Support for ANY fighting game in a big league is support and exposure for ALL fighting games - so time to encourage people to try DOA.
  4. Berzerk!

    Something I'd like people to start testing...

    Put the clear effects on the game of forcing you to respect moves and play better, and the fact that its more exciting to watch (great for tournaments and prospective players) - smaller life setting makes the game go faster. If the match goes faster, you get your turn in a lobby quicker. Or...
  5. Berzerk!

    Something I'd like people to start testing...

    It is NOT to beat on scrubs faster. In my opinion it makes the game more fun and accessible because you can lose a round and then play the next one faster. If you're waiting in an online lobby, you don't have to wait as long. If you've learned a good combo, it has more of an effect. You...
  6. Berzerk!

    Aussie players report in!

    Lets raise our voices for a DOA tournament at Ozhadou http://www.ozhadou.net/announcement-ozhadou-nationals-11/
  7. Berzerk!

    Is online completely meaningless?

    http://www.freestepdodge.com/threads/sep-30-2012-australian-launch-tournament-at-bam-battle-arena-melbourne-melbourne-vic.1344/ Launch tournament. No need to wait. Also, there is no ONLINE player and OFFLINE player. We are all players! There are just matches that matter and matches that...
  8. Berzerk!

    DOA5 Community Summit 2012

    That doesn't match TN's track record with the game so far, they have been very consultative from before release.
  9. Berzerk!

    D.I.D. 8: Aftermath

    Or fix sidestep so it doesn't get stuffed so easily so string vs throw option has to be weighed more carefully by the attacker. It's not a "keep it, it's guaranteed damage" argument, it's to bring more logical choices to both the attacker and defender - guaranteed damage is about earned rewards...
  10. Berzerk!

    D.I.D. 8: Aftermath

    To be fair mamba did dominate the last two open entry large tournaments in wcg world finals and fighters club, and there being lots of other crazy stuff in the game does address it as does the fact that there is quite a lot of variety in character selection among the top players. So not a...
  11. Berzerk!

    Yo DOA community

    I ran that EB Expo Fighters event (and won the DOA tournament); I suggest you keep your eye on www.ozhadou.net for Sydney events. There's a monthly gathering "Super YSB" this weekend. Haven't confirmed a DOA presence, but go anyway (or take the game there, people will be interested) and gauge...
  12. Berzerk!

    Dead or Alive 5 Ships over 500k in first month

    Still, its good to know and TN / TK must be given impetus to support events, even if just promotionally via their community social media channels to try and convert more of those purchasers to tournament attendees. More tournament attendees is more exposure, and therefore more sales... and so on.
  13. Berzerk!

    Post your experience with Small/smallest health. Good or bad

    To be fair it took am2 3 major revisions of vf5 (and about 3 versions of each) before they had something as high impact and finely balanced as FS. Basically I'm "ok" with normal but can see that smallest simply improves the game and would like a future refinement to take that on board...
  14. Berzerk!

    Post your experience with Small/smallest health. Good or bad

    The main appeal of Smallest life is, like VF5FS before it, to create a more dynamic, intense, fast paced, exciting and spectator friendly feel to the game. In my play environment people are playing a lot of games and you cannot afford to bore them with slow pace. Players of other fighters and...
  15. Berzerk!

    Something I'd like people to start testing...

    Normal has resulted in slow matches and in my environment that's a concern because it dampens spectator excitement. Why is this important? Most of the spectators are other fighting game players. Making matches more intense and exciting, and the decisions in a match more meaningful and...
  16. Berzerk!

    Why is DOA 5 considered non-competitive ?

    Items of personal taste (cosmetics like menus and music) aside, you cannot back up the claim that DOA5 is based LESS on player skill. It is definitely demanding of more skill to win. You have the same basic mindgames and approach of DOA4, so that game is essentially still there under the hood...
  17. Berzerk!

    Why is DOA 5 considered non-competitive ?

    He's not lying, that's a fact. Akira's inputs are easier in DOA5 than VF5FS (VF5FS itself is a little easier than prior VF). What a weird thing to get upset about. Raansu is actually being fairly restrained and not making so many personal attacks, not so hard with factual statements readily...
  18. Berzerk!

    [Dec 26, 2012] Level Up Presents Weds Night Fights 2012! TTT2, VF5:FS, AE, DOA5! (Walnut, CA)

    You should ask in the chat, or just head down there :P
  19. Berzerk!

    Why is DOA 5 considered non-competitive ?

    Are you kidding? String based combat, 90%+ the same movelist and animation for the characters, the same spacing and basic mixup game - you're getting confused between the core mechanics that have remained completely intact, and cosmetic changes. It would still be DOA if everyone had only one...
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