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  1. StrikerSashi

    System Most efficient DLC method

    By the way, I just got the bundle thing and it gave me like 100+ separate downloads for all the costumes and characters. It's pretty silly. I expected a single bundle. Honestly, I would have gotten the disk if I had known.
  2. StrikerSashi

    Marie Rose Safety

    I don't know why you guys are strawmanning this. It's pretty clear what I meant.
  3. StrikerSashi

    Characters Eliot in DOA6(U,AE)

    Make FC3P have a longer recovery and relaunch higher so that you can do the same amount of hits in juggles. I just want to keep them in the air for longer so I can timer scam.
  4. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Right, that was my assumption. The vast majority of the time, when I beat a throw (as in fast) mixup, it's from educated guesses. Like, "Hey, there's a break in the rhythm of attacks," or, "Hey, he took a tiny step forward."
  5. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    How fast can you guys react to? If I really focus on one specific setup, I can block 17-18f mixups. That's Ryu's f.MP. Are you guys serious when you say you can react to 10f stuff? 'Cause the vast majority of fighting games have their mixups at around 20f speed or more and it's hard for me to...
  6. StrikerSashi

    Marie Rose Safety

    I don't see how that contradicts anything I said, though. You said "no," then the rest of your post, so I was assuming you were denying what I was saying.
  7. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    If the opponent needs 10f reaction time to play, it's already ridiculous. His throws aren't even distinct from his strikes on the first frame, so you'd have to have be even faster.
  8. StrikerSashi

    Marie Rose Safety

    Are you gonna say that you strike punish more than you throw punish? 'Cause most punishable things aren't dragon kicks.
  9. StrikerSashi

    Marie Rose Safety

    Right, that's what I'm saying. I'm not saying there aren't things that are better to strike punish, but in situations where you can either throw punish or strike punish, it's usually more damage to throw. Obviously if they're back turned or if they have their back to the wall, it's a different...
  10. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    Where's Rig's shadow? He's a vampire.
  11. StrikerSashi

    Marie Rose Safety

    Well, I'm only saying it's not worth it 'cause I can throw punish instead. In general, strikes are a lot slower than throws and do less damage (per hit). The only reason why throws don't get mashed are 'cause they lose to strikes. If the other guy is in a situation where he can't strike, I can't...
  12. StrikerSashi

    DOA5U The Official Tier List with Discussion Thread

    Can we not just give Gen Fu 6-4 across the board? I'm not even joking. If someone can explain how their character blows up Gen Fu, I legitimately want to know. He has like every tool in the game, except range (and he's not even that bad at range). Everything goes into a reset or guaranteed...
  13. StrikerSashi

    Marie Rose Safety

    Well, it's not that it can't be done. It's just usually not worth it in my opinion. Unless I have a Gen Fu 16P or something, throw is usually more guaranteed damage and strike is an entry into stun if you're lucky and have a quick stun starter or they did something REAAAAALLY unsafe.
  14. StrikerSashi

    Marie Rose Safety

    Yeah, the times when you'd consider a strike punish, you can generally get 62+ guaranteed damage. I'd rather take the guaranteed damage over hitting them with a 6P or something. EDIT: Except stuff like Rose's butt. I'm hitting that.
  15. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    Isn't Molyneux the Fable guy? :v
  16. StrikerSashi

    Toronto, Ontario, Canada

    Oh, looks like there's a sale on Core Fighter characters. I think I'll get it when I get home. Also, add me on PSN.
  17. StrikerSashi

    Parries options

    Why not do the 6PPP thing?
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