Search results

  1. Saber

    Hitomi Combo Thread

    For Hitomi, go for CB only for mix-ups sake. She lacks guaranteed damage and her mix-ups are string-based unlike Helena's so going for an early launcher is the safest way to play Hitomi, IMO. She has that one sitdown stun that comes out with 8K, but there's something really interesting about...
  2. Saber

    Power Blows?

    Only if it's Hi-Counter. Applies for most of the characters. For the most part, you'd start out a combo on NH or CH, thus Power Blows do more damage than juggles in general post-CB. @Dave: It offers Guard Break though. It is was unblockable, it wouldn't be a balanced tool. And besides...
  3. Saber

    Power Blows?

    Not exactly. For post-CB juggles, Power Blows usually do more damage than following up with a juggle, simply because the bulk of the damage is reliant on the attacks during stun. Juggles are just safer options to throw out because you can't escape in the air.
  4. Saber

    Hitomi Video/Critique Thread

    Haven't not played DOA for a few weeks...made my skills rusty as hell. But thanks to that, I could do a little reset on my playstyle (somewhat).
  5. Saber

    How many Fights you played online?

    20. I blame my location, though.
  6. Saber

    Power Blows?

    As unsafe as it is to throw out without a CB, they're still one of the game's most fun mechanics. Plus characters who get a free CB off a sitdown stun get a free PB which is a huge 80 points of damage. They're added solely for the gimmicks, but the high risk, high reward factor makes it a good...
  7. Saber

    DOA5 after 6 months - what worked and what didn't?

    Not really. Gameplay is a plus and a minus. The minus that probably everyone agrees on is music..
  8. Saber

    Hitomi Combo Thread

    Yeah, lag prevents it from being consistent. I do use it mostly offline though. And by the way, if 33P (or 66KKP) is used on a back-facing opponent (for Hitomi, after you hit the opponent with SSK or its variation), you can pull off 7PK, PP4PP without the need to resort to her mid-kick...
  9. Saber

    Hitomi Combo Thread

    Just to note, against lightweights, (post-CB), 33P, 7PK, PP6PK works, though timing is a little strict. I don't think you can pull it off after 8H+K because it doesn't launch as high. Leifang is a light-mid, so it works inconsistently on her. I managed to pull it off against her, but only very...
  10. Saber

    DOA5 after 6 months - what worked and what didn't?

    Critical Bursts can be pulled off much earlier without reaching the stun threshold in E3. Apparently, it was a major complaint from the Japanese fans, so TN kept it in, but changed it so it could only activate once you reach the stun threshold for all DoA5 builds after E3. Main reason why a...
  11. Saber

    DOA5 after 6 months - what worked and what didn't?

    + Special Danger Zones. Even now they're still fun as hell to play in. + VF characters. I still can't get enough of them. + Sidestep mechanic. Tracking and non-tracking attacks do wonders for character variation. + Lifebar length. I always thought that DoA4's default lifebar was far too short...
  12. Saber

    I'm only at Chapter 6 in UNS3. Damn that game is long, but hey, I'm enjoying every minute of it! :D

    I'm only at Chapter 6 in UNS3. Damn that game is long, but hey, I'm enjoying every minute of it! :D
  13. Saber

    Just blown a quarter of my savings on Tomb Raider and Naruto: Ultimate Ninja Storm 3, and I have...

    Just blown a quarter of my savings on Tomb Raider and Naruto: Ultimate Ninja Storm 3, and I have to say, it's money well spent.
  14. Saber

    Hitomi Combo Thread

    I rarely use it after CB since 7PK~P+KPP or PP4PPP are a more damaging options, but 4KPPPP works well when you launch before reaching the threshold.
  15. Saber

    Hitomi Combo Thread

    Cool stuff, though they all have to hit on CH and not NH. Anyways (just found out today from random combo trial and error training), because 4KP had its wall-sensor removed, :4::K::P::P::P::P: is now her most damaging juggle after a wall slam, but it only works against Light and Midweights...
  16. Saber

    Going to get DMC this afternoon, but for rent. I don't like buying games with relatively short...

    Going to get DMC this afternoon, but for rent. I don't like buying games with relatively short story modes, which is why I hated N: UNS Gen.
  17. Saber

    Kokoro Combo Thread

    Nope. 8P6P into 236P into dash into 7K (and 7P) is guaranteed, even with SE at the fastest. What makes her different from Jann Lee is that she has to dash forward, which not a lot of players know how to buffer since the buffer timing is strict. And while it doesn't come out as fast as Jann...
  18. Saber

    Hitomi Combo Thread

    You can connect with 4KPPPP, but for that to work, you have to dash forward and get the timing right. Tough to do, but the damage is higher compared to 66KKK, which is easier to pull of. Actually, that goes with her other strings to. They're connectable, but you need to dash forward for it to...
  19. Saber

    Man, DW7: Empires is addictive. Loving the game so far. <3

    Man, DW7: Empires is addictive. Loving the game so far. <3
  20. Saber

    doa needs more holds?

    Why? The only reason why mid-holds are separated into punch and kick are the advantages mids have over high and low attacks. - They can't be crushed unless there is a low attack who ducks under mids (e.g. Helena's BKH) - You can't block them while crouching. - Majority of attacks are mids, while...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top