Why can’t the SSAs be like DOA5’s where each character has a unique :P: and :K: one that doesnt have knockback? Is it because they wanted to make them universal?
i'm watching old doa3 tourney footage and bitch... why does it look faster and more dynamic than doa6. "fighting entertainment" in doa was so much more effective back when they weren't trying to make every danger zone an explosive cutscene
some people just live sad, meaningless lives. if they had anything better to do they wouldn't be worrying about video game fanservice like... don't you have bills to pay lol?
IMO they’re budget additions. They only have like 60 moves and animate rather poorly in some areas. Some more effort could have been put into giving their moves more personality and flavor too, ESPECIALLY Diego holy shit
i dont even know how i feel about the lobbies coming back bc i felt like i had to wait too long... whatever at least they're here. i still probably won't play for like another week lolll