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  1. RhythmikDesigns

    Zack in DOA 5

    You have to set both com action and com reaction to guard all
  2. RhythmikDesigns

    Zack in DOA 5

    Its looking like 4H+K is looking like its going a good tool for us to use, since it cause a sit-down allowing us to start the mix up game, and its relatively safe on block (-5 frames) and causes just block stun to 44 to safety.
  3. RhythmikDesigns

    Launch Party Predictions

    Rikuto just won!!!! Great job bro!
  4. RhythmikDesigns

    Is the online currently in free trial mode?

    I ask because I can playing online even though I haven't used the online pass that came w/ the game.
  5. RhythmikDesigns

    Zack in DOA 5

    Cool, I'll try that. Yeah, the really nerfed that throw, I'm not sure why.
  6. RhythmikDesigns

    Zack in DOA 5

    Um....just from some prelim online matches, he's ok but definitely struggles against some characters who have more tools. I'm going to try to learn as many characters as possible but I want to be a Zack master, so I think I just have go the lab him a little more. Thats just my off the top...
  7. RhythmikDesigns

    Zack in DOA 5

    I said it was situational because its dependent on how fast the opponent counters...it they counter really fast it doesn't work.
  8. RhythmikDesigns

    Zack in DOA 5

    I edited my post with what I've found so far. Edit: Disregard, it very situational as it depends on how fast the opponent counters. If they counter as the very earliest they can, it doesn't work.
  9. RhythmikDesigns

    Zack in DOA 5

    I hope there's nothing crazy going on with this training mode, because if not, I think I've found a way to get Zack to CB in 3 hits. . 1. I'm assuming this is because Zack has to play the stun game, and also the move can be countered mid not matter if its a punch counter or kick counter. Also...
  10. RhythmikDesigns

    DrDogg...

    Man, this strat guide is top notch bro.
  11. RhythmikDesigns

    Zack in DOA 5

    Sidestepping again after the spin looks to be hella evasive, and doing it twice after the spin will put you behind your opponent
  12. RhythmikDesigns

    @ScattereDreams Hold select andpress R2 to reset the position.

    @ScattereDreams Hold select andpress R2 to reset the position.
  13. RhythmikDesigns

    Midnight Release

    I do, on PSN for tonight. Will have the Xbox version tomorrow.
  14. RhythmikDesigns

    Just a thought...Counter Teching?

    @ Allan You said that you would buffer in a hold tech, and my idea based of the idea of throw techs. Are you able to do that with throw techs? I thought you could only break them in the start up frames of the animation. If so, then yeah I see where the idea falls apart as you've put it. I'd...
  15. RhythmikDesigns

    Just a thought...Counter Teching?

    True, but do that you would have to anticipate the hold. What I'm talking about is reacting to it. How would this hurt the game? Not saying you're wrong in that it wouldn't, just would like to get you opinion on how so.
  16. RhythmikDesigns

    Just a thought...Counter Teching?

    If the offensive player getting held doesn't tech in a timely fashion, then they get the damage dealt to them. Or to make it more worthwhile, I guess, for the person whose countering, make the tech input slightly more difficult. When I was thinking about this, I had counter spammers in mind...
  17. RhythmikDesigns

    Just a thought...Counter Teching?

    Hella random, but I was thinking about DOA driving home from school and the idea of counter teching came to mind. The idea is if you input the same counter input that is being used on you within the first few frames of the counter animation, you would break resetting both you and opponent to...
  18. RhythmikDesigns

    Team Ninja Twitter

    Won't say its necessarily lame...Its a Keiji Inafune game set in the NG universe. I'm not mad at that. Kinda similar to what Platinum Games' MGR is to MGS.
  19. RhythmikDesigns

    I'm getting a console just for this game, should I get a 360 or a PS3?

    I've heard that too. And not just for DOA, but most FGs for the PS3...like it some type of built-in input delay in the system itself.
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