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  1. RhythmikDesigns

    Zack in DOA 5

    It actually kinda makes sense because P+K can be countered both by mid kick and mid punch holds
  2. RhythmikDesigns

    Zack in DOA 5

    Hatrify is right, using p+k you can CB in 3 moves, but the game considers p+k as 2 hits so the combo counter is going to read 4 hits when you hit the CB.
  3. RhythmikDesigns

    Slow escaping

    I've been working on my slow escaping but in actual matches doesn't seem to do anything for me most of the time. Some times I'm to shake it and block the next attack, but most time I'm either still getting stunned or I'm trying so have to slow escape I accidentally throw out a hold. I just...
  4. RhythmikDesigns

    Dance Party! DOA Zack General Discussion

    Your talking about duk T or swy T, then K * K * K.
  5. RhythmikDesigns

    Dance Party! DOA Zack General Discussion

    Unfortunately, 6k is not guaranteed from 6T as they can block it. PP is guaranteed though.
  6. RhythmikDesigns

    5f Throws unbreakable on Hi-Counter

    We'll need a little bit more to go on.
  7. RhythmikDesigns

    Zack in DOA 5

    If you're talking about the throw where he knees you multiple times, thats 66T
  8. RhythmikDesigns

    Zack in DOA 5

    Unless I'm doing it wrong, all DUK P does is knocks the player further away from you. I think DUK P had relaunch in older DOA's, but not his one. I'm going in the lab right now to test if maybe DUK P+K relaunches.
  9. RhythmikDesigns

    Zack in DOA 5

    Yeah 3P+K is best launcher to me, but 8K and 9K are good too. Unless I'm missing something, its kinda disappointing he has nothing that can relaunch like other characters. But on a better note, Shimbori is a Zack player :)
  10. RhythmikDesigns

    Fighters list AI?

    I saw that too, but I don't seen an option for it.
  11. RhythmikDesigns

    Dead or Alive 5 - Known Bugs/Glitches

    Not sure if this is a bug or it is the intended design, but in training when using com recording, com reaction nor critical hold work as intended. Hopefully its a bug, so they try to fix it. If not, hopefully TN will consider changing it.
  12. RhythmikDesigns

    Zack in DOA 5

    Actual the 2nd hit in 3PPP can be held. But as far as people who spam hold, bait the hold then throw punish them.
  13. RhythmikDesigns

    Zack in DOA 5

    Lol, I'm really pissed right now. I was kinda disappointed they took away his 236PPP, but was like "ok, new game, I can deal"...then I was watching Maximillian's video of the story mode, he's fighting Zack and the computer does 236PP. Lol here we go again with computer only moves.
  14. RhythmikDesigns

    DOA5 Frame Data?

    It has been posted yet online yet, but the strategy guides has all the frame data in one convenient place, but if you can't get that training mode will show you the frame data for you moves. I'm sure frame data will get put online soon enough though.
  15. RhythmikDesigns

    Holding Tips?

    You have to figure that out in training. What ever character is giving you trouble, select them in training, go through their command training to find the moves that are giving you trouble, go back to regular training mode, do the moves while 'move details' are on, and you will be able to see...
  16. RhythmikDesigns

    PerfectLegend vs. NinjaCW Casuals

    snatched from SRK http://shoryuken.com/2012/09/26/dead-or-alive-5-perfect-legend-vs-ninjacw-day-1-casuals-netcode-testing/
  17. RhythmikDesigns

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    That has to be situational or something because I just tried to do it the on the same exact stage w/ Helena and it doesn't work
  18. RhythmikDesigns

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    7k>p6pp>p>6p+k>p6pp>ppp6p 118 on NH 142 on CH
  19. RhythmikDesigns

    DOA5 streaming plus bugs & suggestions

    Jay, good see you've joined. I would like TN to add com recording as an option for com reaction.
  20. RhythmikDesigns

    Guaranteed Damage!

    I would also say to test your setups with the slow timing too, because things that I was getting on fast and fastest would be countered on slow. Also make the com reaction hold as well, if your not doing so because if you hit the dummy with an unholdable, it wont hold at all, but the com...
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