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  1. StrikerSashi

    The ad that got me into DOA

    Yooo, Tina with the pistol.
  2. StrikerSashi

    DOA5U Combo topic standardization?

    I think for something like DOA, we really just need optimal juggles at each stun threshold and weight class with each viable launcher and a list of moves that are good to use in stun. As for format, I like wiki.
  3. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    Yeah, it's the one thing I can do well on Hayabusa.
  4. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    It's more compared to other characters in 5U. A three part throw that only does 65 damage isn't good even on a striker. It was great in vanilla. EDIT: On a side note, I drop it like a quarter of the time. I've spent like 2 hours in the lab grinding just that. I do like 2-3f combos in 2D...
  5. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    This topic is a joke. Don't take it seriously. Did you read the second post? Guy wants DOA mixups to be Injustice mixups. Or the next page, where he wants to buff Alpha.
  6. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    There was such a thing for DOA5. I don't feel DOA5U is out long enough for matchup charts outside of stuff like, "Bass vs Kasumi is a joke."
  7. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    All her stuns are pretty garbage, honestly. You basically have to 9P between every two moves, 'cause everything that's not a high punch stuns for like +15 after SE if you're lucky and +5 if you're not (or -15 on hit). She can't realistically launch or CB off of anything that isn't 9P. Her throws...
  8. StrikerSashi

    How's DoA5U right now?

    If you're on the ground, you better wake up blocking. None of this safe wakeup kick crap. It should be -120 on block. If I'm being aggressive and you read that I'm gonna start an attack early so it hits meaty, then you wakeup kick and regain the initiative. Otherwise, sit your ass down and...
  9. StrikerSashi

    The DOA5U "Casual" thread. ^__^

    That's 'cause you don't understand how the game is played, though. DialACombos do like 2.5k. Real combos do 4-8k. If you try to do anything outside of blocking and reversals when you're at frame disadvantage, you lose 60% of your health. And if you do that reversal and it gets read, you lose...
  10. StrikerSashi

    online play

    You know how well USFIV net code works?
  11. StrikerSashi

    DLC Costumes, a big ripoff?

    Obviously. That's where they make their money from. It's not actually 71MB, though. Go check your storage.
  12. StrikerSashi

    Frame Data

    Do you plan on updating this, Blitz? I was actually planning on listing and reformatting Kokoro's new frames directly on the wiki, similar to how Leon's is done here. Just wanted to know whether you had any plans and whether you'd mind it if I just did it.
  13. StrikerSashi

    Anti-Rachel strats, tips, and tricks thread.

    Haha, do people really hate you or is that a running joke? I honestly haven't noticed anything. You're a bit weird, but I think you're a good guy.
  14. StrikerSashi

    Rachel Tips and Strats...

    4P is also a viable choice 'cause of the tracking. I'm quite fond of doing 214P after successful stomp, actually. It just hammers in the fact that they made the wrong choice. That it tracks and crushes highs is just a bonus. Still beats even 9/11/12 strikes. It's as unsafe as 6PP, though, and...
  15. StrikerSashi

    Anti-Rachel strats, tips, and tricks thread.

    I agree with most of that. There's nothing wrong with a character who focuses on okizeme mixup potential. The only problem I have with Rachel is that she creates situations where you only make one choice and it costs ~70 damage in a game where most characters have to make repeated guesses to get...
  16. StrikerSashi

    Anti-Rachel strats, tips, and tricks thread.

    srr im esl dn discrmainte pls
  17. StrikerSashi

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    I'll agree with that. If they're gonna be negative, they should just be changed to not be a guard break (which it isn't, same with Leifang 1P+K).
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