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  1. NightAntilli

    DOA5U Momiji - Top 10 Moves

    I don't think that's really due to it tracking in the sense of behaving like a circular, but rather because of your opponent pressing the sidestep too early, making them get caught by it anyway.
  2. NightAntilli

    Couple of newbie questions.

    1) I'm actually planning on switching to arcade stick. As for the reason... Well, it was really developed with controllers in mind, and wasn't really as arcade driven as other fighting games. 2) Helena and Leifang are not beginner characters. Helena has too many stance shenanigans. Too many...
  3. NightAntilli

    Pokken Tournament Thread

    I don't have a Wii U either, and this game is almost like a dream come true. The game looks good aesthetically, but graphically PS4/XBO games are still superior. It's easier to make cartoonish graphics look good than making realistic graphics look good.
  4. NightAntilli

    A Character from the original 10 dies in DoA6

    The most fair one to die is Gen Fu. But I'm going to vote for... Kasumi. If she's killed there are enough clones to replace her anyway.
  5. NightAntilli

    Pokken Tournament Thread

    It's probably the game most pokemon fans wanted. Let's see how balanced the game will be.
  6. NightAntilli

    The International Interviews: #21 Blackmoonrisingx

    It's good to see how unknown my Leifang is :) Guess I'm gonna have to change that in the future.
  7. NightAntilli

    DOA5LR PC-version information collection

    Likely the bad publicity the game got from the beginning made them think that investing more time in improving it would be a waste. The damage was already done, and improving it wouldn't likely bring back those players that were disappointed. As for the game not being designed for PC, they...
  8. NightAntilli

    Might DOA6 be PS4 exclusive?

    Care to share what exactly feels watered down in DOA5:LR?
  9. NightAntilli

    LOOKING FOR DETAILS... List and details of tournament players, active and non-active.

    Currently (Semi-)Active Game Handle XboxLive: nightantilli Game Handle Steam: Antilli Alias: NightAntilli Locale: Curaçao (Caribbean) (past = Netherlands) Years Active: 2003-2006 with Dead or Alive 3 (not competitive) 2005-2006 with Dead or Alive Ultimate(not competitive) 2006-2013 with Dead...
  10. NightAntilli

    DOA5U The Official Tier List with Discussion Thread

    I've been out of the loop for a while due to building my house and moving a bunch of times, so this might be true. It's actually a good change if it's the case.
  11. NightAntilli

    DOA5U The Official Tier List with Discussion Thread

    Don't know where you get the idea of Leifang's safety... Her best moves are EXTREMELY unsafe. 9KK: -15 3P+K: -15 2H+K: -18 66K: -12 1P: -12 6P: -12 3P: -13 46P: -12 She has small mixup options within her strings to kind of make up for how unsafe they are, but generally those are also unsafe...
  12. NightAntilli

    System Timing of combo throws

    Your argument makes sense for the cabinet, but not for the platform. It's more dependent on the tv/monitor than on which console.
  13. NightAntilli

    DOA5U The Official Tier List with Discussion Thread

    Good list, although I think Lisa and Kokoro should be higher.
  14. NightAntilli

    DOA5U The Official Tier List with Discussion Thread

    Can't say I can agree with that list. Kasumi top and Sarah mid? Yeah... No....
  15. NightAntilli

    System Timing of combo throws

    Ugh... DOA; always with its little annoyances that make no sense.
  16. NightAntilli

    System Timing of combo throws

    Nice in theory... But in practice, you'll have to take the input lag of your screen into account. This will skew the timing, meaning you'll have to input it slightly earlier to make sure you get the correct frame... And the screen input lag is not a constant either. Depending on the shade and...
  17. NightAntilli

    Hitomi is too weak

    Yeah good point. She does have her parries. Very risky for her to use them though. A wrong parry is a counter hit, and she's so light, that the opponent can get quite a nice juggle from a not so deep stun. Aside from that, her holds simply teleport her away. No damage. By comparison, land one...
  18. NightAntilli

    Hitomi is too weak

    Alpha pressures by pure speed and range. She only defense is her offense lol. Hitomi is more balanced since she can defend quite well as well. Zack, well, yes, he's better than Hitomi at offense, particularly his grabs, and he has a stance, but he has an inferior defense compared to Hitomi as well.
  19. NightAntilli

    Hitomi is too weak

    The biggest mistake people make is trying to play her like the rest of the cast. One thing people also forget is that string delays can also be considered a sort of mix-up, and Hitomi is a master at this. She's likely the most mix-up heavy character in the game and her string delays are crazy...
  20. NightAntilli

    Hitomi is too weak

    Hitomi is not supposed to play the stun game. She's pretty much a stun launch character, but to a lesser extent as Momiji. She doesn't need high launches for great damage, since she's quite powerful. A simple PP6PK or PP4PPP does quite a lot of damage and you don't need that deep a stun to get...
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