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  1. d3v

    Stage DLC in DOA6

    They need to make the story mode exclusive stages playable first. Road Rage could use to have more visible snow effects so more people realize it's a snow stage and you can cause slip stuns in it (that said, it's still my favorite stage since you can do 75% damage right at round start).
  2. d3v

    DoA6 impressions: first week

    It's become pretty obvious that a lot of people don't know how to play neutral in a game that makes them have to.
  3. d3v

    "Feeling disheartened? I'll make you cry some more." Christie Gameplay and Discussion Thread

    The best part about launching with 9K/8K into H+KKK, is that it doesn't wall splat. This way, there's no wasting the BBC if you're at an odd angle to the wall, whereas 4H+K can end up bouncing them away from you.
  4. d3v

    DOA6 wall splat combos

    :christie::h+k::K::K:, :236::P: (aka her standard BnB juggle). Works on all lights, middle and heavyweights depend on the move used to splat. Does more damage than :2::P::P::3::P::P::P:. Also, with meter, you can :h+k::K::K:, :6::s: for more damage (and even cancel it into another juggle for...
  5. d3v

    Ranking Table?

    So bottom one is for the character.
  6. d3v

    Ranking Table?

    So the one that you see displayed before matches is for overall or character?
  7. d3v

    Ranking Table?

    Anyone know exactly what this represents? Is it for the player, or is it divided per character?
  8. d3v

    "Feeling disheartened? I'll make you cry some more." Christie Gameplay and Discussion Thread

    Integrated a lot more of her new stuff into her juggles. Her new 236+P is a great combo ender after the ground bounce from H+KKK. Seems to do the most damage so far out all her options from ground bounce, even after BBCs. In fact, I'm might now switch my BBC string from 4H+K, P+KP, PKK8PP to...
  9. d3v

    DOA6 List of bugs to fix and enhancements suggestions for Team Ninja

    The bottom part of the Colosseum and the night version of Road Rage should be made playable in Versus.
  10. d3v

    DoA6 impressions: first week

    I mean, back before launch, Matt and Cow were all saying that we're back to "stun-launch". That's been what I've been doing so far and it's been giving me decent damage so far. Once I get the stun, I go straight into either a mid or high launcher (or a low string that ends in a launch), into a...
  11. d3v

    Meter: Yay or nay?

    Some of you act like you've never played games where meter gave you a "get out of combo" free card that you had to bait out... oh wait... *laughs in airdashers*
  12. d3v

    DoA6 impressions: first week

    Which is similar in concept to how you deal with combo breakers in KI - and that game lets you break in the air. In fact, it's also a similar concept to baiting bursts in anime games. Heck we even have a direct burst analog now with BH. Besides, the point still stands. If someone SSs out of a...
  13. d3v

    DoA6 impressions: first week

    Combo is anytime an opponent is in hit stun and the next move hits them before they come out of it. If some SSed out, then that means they recovered out of hit stun.
  14. d3v

    DoA6 impressions: first week

    If people are sidestepping out of a "combo", then it wasn't a combo in the first place.
  15. d3v

    DoA6 impressions: first week

    I'm seeing high damage, including some high situational damage, and I am fine with it. Higher damage, makes for faster, more exciting games, and when coupled with the right systems (as I believe we do here), helps emphasize the neutral game more as the punishment for doing bad in the neutral is...
  16. d3v

    Meter: Yay or nay?

    Break Holds serve their purpose as a way to make people think about how they'll spend their meter, instead of just saving it for full bar and then spending it for damage. They form part of a system where there isn't always one correct way to spend meter, but each leads to different scenarios...
  17. d3v

    DoA6 impressions: first week

    The high damage feels fine to me for the most part.
  18. d3v

    Overall, Dead or Alive 6 is a hard game?

    TL: DR, fighting games are hard.
  19. d3v

    Overall, Dead or Alive 6 is a hard game?

    Instead of just trying to block or hold out of strings, you can also sidestep out of them.
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