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  1. d3v

    Overall, Dead or Alive 6 is a hard game?

    Learning which attacks hit high, mid, or low is something that you'd have to learn in any fighting game, let alone 3D fighters, which in general have more varied moves, especially when it comes to standing mids. Also, for the most part, you're not really supposed to just be reacting to things...
  2. d3v

    Meter: Yay or nay?

    When Break Blows connect seems to be character specific, or more precisely, move specific. Some launchers will launch at just the right height for a character's Break Blow to connect, same with ground bounces.
  3. d3v

    Meter: Yay or nay?

    The problem in SC6 is that it seems that by design, they want RE to be the main way to build meter. And I agree that the management is kinda whack. No choice between spend it now, or save it for later, as everything costs the same, and for some characters, there's an obvious choice (why CE with...
  4. d3v

    Team NINJA Social Media Updates for DOA6

    Spoke too soon. Apparently KT-E made a mistake. Manny's clarified stuff on Twitter.
  5. d3v

    Did you buy the game digitally?

    Digital on PS4, because as a TO, it just makes more sense for when running tournaments with multiple games.
  6. d3v

    DOA6 Gameplay Thread

    IMO, much more efficient to use it as a damage extender, whether from just letting the animation play out, or using BBCs for a relaunch, than as something to beat out pokes (unless you're in situations where the BB will kill). It all depends what rank you're on. If the matchmaking is working...
  7. d3v

    DOA6 Gameplay Thread

    Well, it will obviously beat any high/mid that hits within those 12 frames. The issue is mostly just down to timing. That said, I personally prefer saving Break Blows for combo extenders, instead of using them in neutral. for stopping stuff if I have to, I use Break Holds.
  8. d3v

    Team NINJA Social Media Updates for DOA6

    Parts increase is apparently permanent.
  9. d3v

    Dead or Alive 6 Weight Classes

    They still do. I have certain BnBs with Christie that don't work on heavyweights and super heavyweights. Also, some require that I hit an S before launch on middleweights. For example, if I get a counterhit 1PK on a middleweight, I need to S before launch so I can hit H+KKK, 6PPP - the last P...
  10. d3v

    Team NINJA Social Media Updates for DOA6

    That's not how this works. Delaying optional content doesn't do anything towards helping fix issues because it's different people working on them. Unless of course, you actually think artists actually work on the code as well.
  11. d3v

    DOA6 List of bugs to fix and enhancements suggestions for Team Ninja

    Miyabi out of bounds glitch, this time with Christie. While we don't know what's going on yet, in this case I wonder if it's because I used a non wall splatting juggle.
  12. d3v

    Team NINJA Social Media Updates for DOA6

    Not Team NINJA, but still.
  13. d3v

    DOA6 List of bugs to fix and enhancements suggestions for Team Ninja

    I assume this isn't in due to how Unforgettable works, with each section having its own music.
  14. d3v

    "Feeling disheartened? I'll make you cry some more." Christie Gameplay and Discussion Thread

    BT P+K P seems to be for lighter characters only, even in break blows. And yes, there is a slight delay, that makes it quite annoying. EDIT: I've been getting the 4H+K into BT P+K P more consistently now. Seems you can actually wait a bit (compared to doing P strings) and it'll still launch.
  15. d3v

    Apparently the girls (and Eliot) get censored as well.

    Alcohol flows through his veins, not blood.
  16. d3v

    "Feeling disheartened? I'll make you cry some more." Christie Gameplay and Discussion Thread

    I like that 7K has follow ups. K follow up (side switch) has been getting a fair bit of use in juggles (2PP, then 7KK) since it does a fair bit of damage and doesn't knock back far. The P follow up however is annoying in how inconsistent it hits across the cast - only on certain combos, and only...
  17. d3v

    DOA Stick Layout/Type

    The game's arcade layout is based on the old VF layout. T is done just by pressing H+P (and S by H+P+K). Honestly though, you should use whatever layout is most comfortable for you.
  18. d3v

    DOA6 List of bugs to fix and enhancements suggestions for Team Ninja

    Training mode should save settings, as is the case with most other fighting games in the market, currently it does not.
  19. d3v

    News Dead or Alive 6 Officially Releases With Day 1 Patch

    Aka, they're coming as DLC at a later date.
  20. d3v

    "Feeling disheartened? I'll make you cry some more." Christie Gameplay and Discussion Thread

    Right now, I feel like I'm mostly coasting along on character knowledge from the previous game. Got a lot of old habits I need to unlearn. That said, I'm not feeling the 4K not launching nerf as much as I thought. People online mostly mash mid kick hold when they smell a launch so 9K has been...
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