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  1. d3v

    Why it’s worth (and the best time) to learn DOA with an Arcade Stick?

    The problem with the OP is that it assumes that the arcade version is going to be brought outside Japan, and will somehow be the version everyone competes in. This is highly unlikely to be the case. Even if we do see it brought over in some form, people are still going to compete in the home...
  2. d3v

    DOA6 Kokoro, Lisa and NiCO Revealed

    NiCO looks chuunibyou as f__k. Looks like she gonna attract a lot of players in Japan.
  3. d3v

    What would you like to see in DOA6?

    Can we have this back (or something close to it) in 6?
  4. d3v

    What would you like to see in DOA6?

    Because that "mind game" is happening in stun, in combos, outside of the neutral. Neutral is when both players are standing and have access to all their moves and options, and they're fighting to get in and start pressure, or even get a combo. Neutral isn't when one of the players is in stun...
  5. d3v

    Soul Calibur Thread

    Because traditional lists based on actual match ups are hard to do and take time, and most players don't want to take the time to do them.
  6. d3v

    Soul Calibur Thread

    Party Wolf's tier list.
  7. d3v

    What will you do first when you get DOA6?

    Training mode to figure out what's changed and what's optimal.
  8. d3v

    What would you like to see in DOA6?

    Because despite 3 way holds, 3 punished you harder for losing in the neutral. Stun-launch combos meant you mostly had 1 chance to guess your way out and the attacker didn't have to play the stun game. It's pretty cut and dried, the more you have to play the stun game, the less important neutral...
  9. d3v

    What would you like to see in DOA6?

    Stupid mobile browser.
  10. d3v

    "I'll Play With You... Until You Break." Christie Gameplay Discussion Thread

    These really distinguish her command step from regular sidesteps. That said, this is also what makes me worry about her command step - that TN might take it out because these still makes it a bit better than the new, buffed sidestep.
  11. d3v

    What would you like to see in DOA6?

    "Auto combos" is an invalid complaint in a game where we can get combos off PPP and KKK. In any case, you're the only person who has had negative comments about the TGS build. Comments which don't seem to carry much weight in the face of Matt and Cow's own impressions. This is in addition to...
  12. d3v

    Lets talk about redesigns

    Part of the point of giving Nyo and Rachel those movesets was so that people who played Bankotsubo and Nicole would have familiar characters to play.
  13. d3v

    DOA6 Gameplay Thread

    You're ignoring his last paragraph (which is nearly the same point Cow made). You can't just take things in a vacuum and complain about "no pressure once someone is grounded". You have to consider everything else, especially how much damage (and guaranteed damage) the game can allow in combos...
  14. d3v

    DOA6 Gameplay Thread

    Lol, talking about damage shortcomings in a game where, not even taking the new meter systems into account, you no longer need full critical threshold to get max launch height.
  15. d3v

    DOA6 Gameplay Thread

    One thing to remember is that the ground game and FTs really developed in 4 and 5 because of the mechanics added that limited guaranteed damage in combos. Even when 5 removed all the holdable situations in 4, it still had critical threshold launch which meant playing the stun game for the...
  16. d3v

    What would you like to see in DOA6?

    Granted, it's not as big an issue as with SCVI, where the lack of casual quick matches means people wanting to just get matches with their CAS end up flooding ranked (and as such, we can't ban CAS from ranked). That said, I still believe that fighting games need a non-ranked quick match option...
  17. d3v

    DOA6 Gameplay Thread

    Isn't a greater focus on this bit, aka the neutral game, what most long time players have been asking for? Seems to me like this is more a matter of preference over any actual issues.
  18. d3v

    What would you like to see in DOA6?

    With what's happening in SCVI, DOA6 needs a good unranked quickmatch mode. Problem with SCVI is that the only way to play quick matches is ranked. There's no way to just kick back and get matches with various people without affecting your online rank.
  19. d3v

    DOA6 Gameplay Thread

    As @EMPEROR_COW mentioned in his thread, the changed ground game may be good thing, considering the amount of damage you can get out of combos now, with all the options. That kind of ground game may have been more necessary in previous games where you needed deep stuns to get big guaranteed...
  20. d3v

    Soul Calibur Thread

    Yet it can. Doesn't make it any less funny, especially since it's a top player like JeonDDing abusing it, using a Lucky Chloe CAS based on Voldo.
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