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  1. d3v

    Soul Calibur Thread

  2. d3v

    Soul Calibur Thread

    I'm giving up guaranteed damage for the ability to steal the entire round from under my opponent. Just confirming to super would just reset the neutral - I DON'T WANT TO RESET THE NEUTRAL, I want to be in their face pressuring and constantly putting them in a disadvantageous situation, which...
  3. d3v

    Soul Calibur Thread

    Set up your Soul Charges with a launch so you don't give up spacing.
  4. d3v

    Soul Calibur Thread

  5. d3v

    Hands on with DOA6 (TGS Build) At Abu Dhabi Games Con

    Well I was referring to more of the mechanical specifics, such as being able to Break Blow Cancel, over any personal impressions.
  6. d3v

    Hands on with DOA6 (TGS Build) At Abu Dhabi Games Con

    Great write up. Admittedly some bits are a bit redundant since Matt already covered them in his article. But still great nonetheless. Looking forward to those match videos.
  7. d3v

    30 slots cap on select screen, 8 more spaces available

    Blow rating likely refers to meter and Break Blow. It's still hilarious though.
  8. d3v

    Christie Reveal?

    I don't think so, unless they mistimed it in both Japanese and English trailers.
  9. d3v

    Christie Reveal?

    Interesting, you can clearly see that she's not actually speaking the lines "you bad bad girl, you aren't supposed to be here" in the cutscene. So that might not be where the line is from in the actual game.
  10. d3v

    Christie Reveal?

    Official upload.
  11. d3v

    Lets talk about redesigns

    Made up for by the fact that she tendef to win in real fights against players.
  12. d3v

    Christie Reveal?

    There's a lot not shown by having her mostly getting beat up in the trailer.
  13. d3v

    Soul Calibur Thread

    All that matters IMO is that SCVI has brought something that the series has been n missing since SCIII. The fast pace and movement we had in SCII. Sure it doesn't have the wildly safe frame data of II, but that could only exist in a game with step-G anyway. But the game moving and feeling this...
  14. d3v

    DOA6 Gameplay Thread

    It's tempered by the fact that they're spending their entire bar to do it, so they're sacrificing options for it. Besides, it still makes for more freedom and creativity than what we've currently got in DOA5.
  15. d3v

    DOA6 Gameplay Thread

    Break Blow cancels are fine as they allow for some more creativity in combos for the cost of a full stick of butter. More importantly, it allows for more options options for guaranteed damage - something that ends up emphasizing the neutral more.
  16. d3v

    Christie Reveal?

    YAAAAAASSSSS
  17. d3v

    Soul Calibur Thread

    There needs to either be a way to fiker out CaS in ranked, or a separate ladder for it. Also needs a check for items that are beyond the in game size limits, to catch cheaters.
  18. d3v

    Soul Calibur Thread

    It's a pretty dumb argument, even when reading the actual quote (from this article). Even his Heihachi argument feels suspect, especially since he mentions something that shows that frame data isn't the be-all end all that it seems with alternate block states.
  19. d3v

    Soul Calibur Thread

    Harada says that giving out frame data makes players play all the same way, and that's there's no discovery period where people are trying out different styles, or something to that effect.
  20. d3v

    Soul Calibur Thread

    Namco, specifically Harada, hates giving out in game frame data.
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