Also... I wish 8K launched in DOA like it does here.
What on earth is that wicked cool jumping punch at 1:20?
What were those kicks at 1:33 (the low sweeps)? Wish I had those as well
That flying kick shit at 3:10 was also awesome, and, again, I really want that!
There's more, but I figure you can come up with stuff you think looks cool given all of the stuff we've provided. Also, I had to edit a few things since I wrote a few of the juggles wrong, so hopefully you recheck it (:
Oh, and something few people know about. a HCH high punch counter (when...
Whether they're bad, outclassed, or you simply don't like them, what moves don't you use, and why?
WR :4::P: - Very rarely do I use this move, mostly because the stun is weak, it can be finicky, and doesn't provide anything (other than slight evasion) that her other high crushes don't already...
Also, if you're looking for general finishers to add onto combos to avoid the 3-4 BnB ones, you can end stuff with 6KPK, 9KK, KK , 7H+K, 7K, 4P, WR P+KP, and, when near a wall, 66H+K.
CB near wall > 66KP > P > P > 33PK
4P > H+K > crouch for a split second to cancel BT > WR P+K > 9K > 2PPKK
H+K > crouch for a split second to cancel BT > WR 4P > P > 66H+K > 4K > 6KPK
64T > P > 6P > 44P > 2P+KT
H+K > PK > P > 66H+K > BT cancel > 46H+K > whatever you want
Near a wall 44P >...