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  1. Fantailler

    DOA6 Gameplay Thread

    The problem isn't SE here,the risk/reward of said move is poorly balanced to begin with.Either wrong stun or skewed sds. I never had any problem with sds not guaranteeing CB.A fast middle generally is,a good launcher preferably. An elbow isn't a high risk and it's quite rewarding on CH...
  2. Fantailler

    DOA6 Gameplay Thread

    I've seen a BB(first hit canceled) into FR.I wasn't sure it if it was intentional or not...
  3. Fantailler

    I'd vote for it in DOA 6. More swag for Zack !

    I'd vote for it in DOA 6. More swag for Zack !
  4. Fantailler

    DOA6 Gameplay Thread

    Not on every stun imho.We have stuns dedicated to it, limbo and sds.I treat them as"launchers" while playing the stun game or outside,pre-launchers to be precise.They're a great addition. A specific tool you choose to use and have total control over it,and most importantly easy to recognize(for...
  5. Fantailler

    DOA6 Gameplay Thread

    I was against FR but now it looks like it could be a good way to control your opponent's meter,forcing him to BH,limiting his BB. It's a "low hold" while standing(BH) which is a great idea if there's enough time to punish it with a high counter throw.It will depend on the recovery if you...
  6. Fantailler

    DOA6 Gameplay Thread

    I failed on this one, badly...I've been playing DOAD recently that's why, my bad :oops: :D My point about control remains true.
  7. Fantailler

    DOA6 Gameplay Thread

    I'm exaggerating but if SE is gone for good,to me,we're back to DOA4. Edit: this post is a brainfart, move along there's nothing to see here !
  8. Fantailler

    DOA6 Gameplay Thread

    In 5 they tried to mitigate the stun system by limiting the number of moves that Stun on NH. SE some what works the same way but within Stun.Doa is lacking in the nitaku department, i'd even say pretty limited.Once you gain back control you can defend or simply choose to make a decision based on...
  9. Fantailler

    DOA6 Gameplay Thread

    Man that's crazy... how could you be against a layer implying execution and separating newcomers from veterans ? DOA is too offensive heavy.Don't remove a defensive tool...
  10. Fantailler

    DOA6 Gameplay Thread

    From SDS i can understand but some stuns are really long.If your opponent waits for too long you should be able to regain control of your character. If you mistimed a dragon gunnner you shouldn't have a second chance. With the addition of fatal rush i swear you'll be happy to block it and...
  11. Fantailler

    DOA6 Gameplay Thread

    Limiting even more the stun system is a good idea ? Well i totally disagree.And i hope pro players feel the same.It wasn't game breaking why removing it ?
  12. Fantailler

    DOA6 Gameplay Thread

    Throws are really fast, without SE you could easily use a quick throw and still have plenty of time to launch/BB your opponent one some stuns. I don't know how i feel about it.It's a great defensive tool against high counter throw and baits.
  13. Fantailler

    DOA6 Day 1 Roundup of DOA6 at EVO 2018! + More!

    A demo for ps4/pc an xbox !!! A man can dream !
  14. Fantailler

    https://wikireve.fr/dir/images/E/ecartelement-asterix.jpg

    https://wikireve.fr/dir/images/E/ecartelement-asterix.jpg
  15. Fantailler

    With enough faith your main may receive a middle kick evade attack.Let's pray,brothers...

    With enough faith your main may receive a middle kick evade attack.Let's pray,brothers...
  16. Fantailler

    He hits like a truck but his strings are predictaboo,and he's linear af.He looks beginner...

    He hits like a truck but his strings are predictaboo,and he's linear af.He looks beginner friendly tbh.
  17. Fantailler

    @Mr. Wah abusing that FR with Diego xD Is SE still in ?

    @Mr. Wah abusing that FR with Diego xD Is SE still in ?
  18. Fantailler

    I expect a detailed feedback from you guys who had the chance to play DOA6. Too many...

    I expect a detailed feedback from you guys who had the chance to play DOA6. Too many contradictions recently....
  19. Fantailler

    Lets talk about redesigns

    Am i stuck in a time loop ? Don't worry @skulkidcachi90 it will be back, there's money on the line...
  20. Fantailler

    Lets talk about redesigns

    "Are there any plans to make the sisdestep evade throws ? " Lmao wtf ? My god this guy is high !!! I'm glad they came back to the old one.
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