Search results

  1. Seigen

    Like it or not, DOA is all about the triangle system; if you have an easy way out of pressure...

    Like it or not, DOA is all about the triangle system; if you have an easy way out of pressure with the SSA there's little incentive to do risky holds unless you're in stun.
  2. Seigen

    I play the game exactly for the Yomi. In principle I don't have a problem with unlimited...

    I play the game exactly for the Yomi. In principle I don't have a problem with unlimited availability of SSAs as long as every character has fast tracking moves that can be incorporated into their offense, otherwise highly linear characters are at a huge disadvantage. I understand FoN's desire...
  3. Seigen

    If you think guessing a hold is dumb, why do you play DOA? Holds are what distinguishes DOA from...

    If you think guessing a hold is dumb, why do you play DOA? Holds are what distinguishes DOA from other fighters. If guessing Holds is dumb, doing a BH is completely braindead then; at least you need to use your brain and read the opponent to do a successful Hold.
  4. Seigen

    The SSA was an easy way out of pressure for those who didn't want to guess a hold.

    The SSA was an easy way out of pressure for those who didn't want to guess a hold.
  5. Seigen

    @Force_of_Nature How is the SS going to be ass? As a move it has exactly the same properties as...

    @Force_of_Nature How is the SS going to be ass? As a move it has exactly the same properties as before, only difference is you won't be able to abuse it. And if you're SS happy you deplete the meter and lose your BB and BH possibility, which is perfect. Those who bitch about the SS being nerfed...
  6. Seigen

    BH's should cost the whole damn meter, be accessible only in Fatal Stun and work as a regular...

    BH's should cost the whole damn meter, be accessible only in Fatal Stun and work as a regular hold which means you have to guess right.
  7. Seigen

    I'd rather not have any super in the game. But if TN insists on having one then make it hard to...

    I'd rather not have any super in the game. But if TN insists on having one then make it hard to use, not a braindead tool to get me out of shit and win me the match at the press of a button, added mostly for the cinematic effect. Yeah, you can hold or SS BBs, but only if you anticipate them...
  8. Seigen

    You can say BHs are useful too, doesn't mean it's not a trash mechanic. BHs should only be...

    You can say BHs are useful too, doesn't mean it's not a trash mechanic. BHs should only be accessible in Fatal Stun if you have the meter and work as a regular hold, not this hold anything whenever I got meter BS.
  9. Seigen

    That doesn't make it a good mechanic. The fact that it's able to get you out of pressure (PBs...

    That doesn't make it a good mechanic. The fact that it's able to get you out of pressure (PBs couldn't) at the press of a button and win you the match is pure braindead scrub catering, it's almost unholdable, you can even start a fucking round with it. PBs had GBs too but you could react to them.
  10. Seigen

    How is the BB a useful mechanic?

    How is the BB a useful mechanic?
  11. Seigen

    Remove the parry from it, make it only chargeable like the PBs in 5 and remove the Break Hold...

    Remove the parry from it, make it only chargeable like the PBs in 5 and remove the Break Hold completely.
  12. Seigen

    Small roster with quality characters. Quality vs Quantity. When you expand the quantity, quality...

    Small roster with quality characters. Quality vs Quantity. When you expand the quantity, quality suffers.
  13. Seigen

    You are at advantage during your opponent strings if you don't get stunned but you still can't...

    You are at advantage during your opponent strings if you don't get stunned but you still can't hit him during his string. Can you interrupt Christie's PPP or Eliot's 3/9PPP with a counter hit? The hits are negative and yet you can't counter hit during those strings, that's when you SS being at...
  14. Seigen

    Exactly; side steps should be fast enough to evade i9 jabs in neutral and slow enough to not be...

    Exactly; side steps should be fast enough to evade i9 jabs in neutral and slow enough to not be able to evade the jabs if you're -1 or over on block. I'd be cool with an i9 SS.
  15. Seigen

    You should not be able to SS if you're negative.

    You should not be able to SS if you're negative.
  16. Seigen

    And an other thing that is complete horse shit regarding the new SS is you can do it and evade...

    And an other thing that is complete horse shit regarding the new SS is you can do it and evade 9f jabs after moves up to about -9 on block. Let's say you throw punish unsafe moves and deal this way with the SS done after them. But what do you do against safe negative moves? Risk getting stunned...
  17. Seigen

    But you got Ho-noka, NiCo and Marie Rose, embrace them. This is what you get when you have pervy...

    But you got Ho-noka, NiCo and Marie Rose, embrace them. This is what you get when you have pervy scrubs in charge of making a fighting game.
  18. Seigen

    Every character needs fast tracking moves that they can incorporate in their mixups to make mfs...

    Every character needs fast tracking moves that they can incorporate in their mixups to make mfs think twice before doing a SS; otherwise you have to always free cancel, wait for the SS and punish with a throw which is boring af. Try playing that Gen Fu wannabe character in this shit.
  19. Seigen

    I'm all for a strong SS as long as every character gets fast tracking moves to deal with it...

    I'm all for a strong SS as long as every character gets fast tracking moves to deal with it. Right now every scrub out there abuses it like their mama's life depends on it.
  20. Seigen

    Don't feel bad, it's a shitty game that deserves to die and be sent to the trash bin of DOA...

    Don't feel bad, it's a shitty game that deserves to die and be sent to the trash bin of DOA history, the sooner the better.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top