Like it or not, DOA is all about the triangle system; if you have an easy way out of pressure with the SSA there's little incentive to do risky holds unless you're in stun.
I play the game exactly for the Yomi. In principle I don't have a problem with unlimited availability of SSAs as long as every character has fast tracking moves that can be incorporated into their offense, otherwise highly linear characters are at a huge disadvantage. I understand FoN's desire...
If you think guessing a hold is dumb, why do you play DOA? Holds are what distinguishes DOA from other fighters. If guessing Holds is dumb, doing a BH is completely braindead then; at least you need to use your brain and read the opponent to do a successful Hold.
@Force_of_Nature How is the SS going to be ass? As a move it has exactly the same properties as before, only difference is you won't be able to abuse it. And if you're SS happy you deplete the meter and lose your BB and BH possibility, which is perfect. Those who bitch about the SS being nerfed...
I'd rather not have any super in the game. But if TN insists on having one then make it hard to use, not a braindead tool to get me out of shit and win me the match at the press of a button, added mostly for the cinematic effect. Yeah, you can hold or SS BBs, but only if you anticipate them...
You can say BHs are useful too, doesn't mean it's not a trash mechanic. BHs should only be accessible in Fatal Stun if you have the meter and work as a regular hold, not this hold anything whenever I got meter BS.
That doesn't make it a good mechanic. The fact that it's able to get you out of pressure (PBs couldn't) at the press of a button and win you the match is pure braindead scrub catering, it's almost unholdable, you can even start a fucking round with it. PBs had GBs too but you could react to them.
You are at advantage during your opponent strings if you don't get stunned but you still can't hit him during his string. Can you interrupt Christie's PPP or Eliot's 3/9PPP with a counter hit? The hits are negative and yet you can't counter hit during those strings, that's when you SS being at...
Exactly; side steps should be fast enough to evade i9 jabs in neutral and slow enough to not be able to evade the jabs if you're -1 or over on block. I'd be cool with an i9 SS.
And an other thing that is complete horse shit regarding the new SS is you can do it and evade 9f jabs after moves up to about -9 on block. Let's say you throw punish unsafe moves and deal this way with the SS done after them. But what do you do against safe negative moves? Risk getting stunned...
Every character needs fast tracking moves that they can incorporate in their mixups to make mfs think twice before doing a SS; otherwise you have to always free cancel, wait for the SS and punish with a throw which is boring af. Try playing that Gen Fu wannabe character in this shit.
I'm all for a strong SS as long as every character gets fast tracking moves to deal with it. Right now every scrub out there abuses it like their mama's life depends on it.