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  1. SilverForte

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    Yes, you actually can't punish it because the pushback is so great, Fitting because the animation is one of her blowbacks from the kof series. Her CB is also a great move by itself, great range for whiff punishing, and great stun. It's similar to Milas CB in that regard.
  2. SilverForte

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    66pk is another interesting move because Mai has virtually no recovery after she lands from the move, most of the recovery is in the air. What this means is you can whiff it and make the opponent think they can whiff punish you when in fact they can't. Now it is still punishable on block, but...
  3. SilverForte

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    I don't think so, there are other characters with comparable speed and damage, yet they don't have added recovery on holds.
  4. SilverForte

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    Sounds like a bug to me, hopefully it will get fixed.
  5. SilverForte

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    6k is an incredibly strange move, no matter the situation, on hit it gives a slight pushback and leaves you at +3. In stun, on CH, doesn't matter. I honestly don't see any reason to use it over 3k, 3k has more range, is also safe, and has a great stun on ch, and is only one frame slower, it also...
  6. SilverForte

    Soul Calibur Thread

    I like Mi-Na waaay more than Setsuka. I just wish she wasn't consistently bad. I think the only SC she was good in was II.
  7. SilverForte

    DOA5LR Mai Shiranui - Top Ten Moves

    3k has massive range for a 14f move, it gives a good stun on ch and also wall slams. Its also safe. Only downside is its -3 on nh.
  8. SilverForte

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    Her 2p is bleh, i13 and -1 on hit. I think 2k is better for quick crushes, as you get an actual stun on CH and its only 1 frame slower. Stinks that she doesnt have a quick low to press advantage with though. Her 6k is strange, it gives the same effect on hit no matter if its in stun, ch, or nh...
  9. SilverForte

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    She has lots of em. Gonna get to try her out pretty soon, heading home now.
  10. SilverForte

    DLC Costumes

    every single 3d fighter has projectiles aside from virtua fighter. It's nothing new.
  11. SilverForte

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    Also something of note is you can special cancel moves on whiff, so stuff like 6pp(whiff)- 236p is possible.
  12. SilverForte

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    It's no Genra lightning, thats for sure.
  13. SilverForte

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    Same here, I'll post notable findings later tonight if I can.
  14. SilverForte

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    8 h+k is a positive GB that crushes lows and leads to a full combo on counter hit.
  15. SilverForte

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    So how much is she on us psn?
  16. SilverForte

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    Safety and tracking isn't a huge deal in this game with delayable strings and strings that retrack. She has some good strings and special cancels so she'll be fine. She also has a ton of crushing moves.
  17. SilverForte

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    I'll be able to download her in about 8 hours. These last hours are going to be long.
  18. SilverForte

    Mais full theme is pretty great.

    Mais full theme is pretty great.
  19. SilverForte

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    I'll be getting her and just one costume, that'll be 6$ which is fine. Other games charge the same or more for just the character.
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