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  1. The Spine

    If you looked it up you would have seen that it's a pad. : ^) There's also no such thing as...

    If you looked it up you would have seen that it's a pad. : ^) There's also no such thing as "arcade suited" movesets.
  2. The Spine

    Don't go to GameStop, just order a Hori FC or something online.

    Don't go to GameStop, just order a Hori FC or something online.
  3. The Spine

    Don't worry, the character is trash.

    Don't worry, the character is trash.
  4. The Spine

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    That's good stuff actually. More tech to confuse the masses about this character.
  5. The Spine

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    Yeah, so I'm not really sure what the deal is. Naotora is getting hit when she nearly touches the ground and that didn't happen before. I feel like it requires a micro-dash now but I'm not sure.
  6. The Spine

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    The jump can still avoid the mid WUK, but not at a distance where you can loop it though. Either that, or they made the timing tighter. Her jump 2K gets hit out of. I remember you saying something about how the AI WUK is different from human WUK, so I'm just speculating mostly.
  7. The Spine

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    I made a mistake, it doesn't GB still, -36 glory. They did patch the oki loop though. As far as AI WUKs go.
  8. The Spine

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    If the glitch is the damage, it's still there. The BT doesn't GB
  9. The Spine

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    Thought I was going crazy for a minute.
  10. The Spine

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    Tell me if I'm wrong, but didn't 6P stun on NH?
  11. The Spine

    They patched the Naotora oki loop. : ^)

    They patched the Naotora oki loop. : ^)
  12. The Spine

    Naotora, I'd kindly slap her.

    Naotora, I'd kindly slap her.
  13. The Spine

    Oh, so you're available?

    Oh, so you're available?
  14. The Spine

    Bananak-- #DeleteNaotora

    Bananak-- #DeleteNaotora
  15. The Spine

    ...Aren't you 18?

    ...Aren't you 18?
  16. The Spine

    Right : ^)

    Right : ^)
  17. The Spine

    Perhaps it's just online, but folks should learn the Naotora match-up. I shouldn't be getting...

    Perhaps it's just online, but folks should learn the Naotora match-up. I shouldn't be getting streaks like that.
  18. The Spine

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    There's not really a "delay" to it as it's just slower. The hold timing doesn't change either. I don't know, relying on two of the same strikes in a row to make use out of them seems odd to me. I can understand the bound at least. It was probably the intention to make 236KK a GB, but it's...
  19. The Spine

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    Yeah, I'm dumb, but they do have to mash it out to get the hold after that. Personally, as long as it's more damage than a PB I'm cool with it. 3P should just cause a stun, I don't mind it being -11 on block, but because there's no reward on NH the move is nearly useless. Eg, why throw 3P out...
  20. The Spine

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    I found the universal PL combo for ceilings that works with all weights and it's guaranteed. It's not the most damage you can do on all weights, but it's the one with the least amount of work really. PL > 6K4K > K6KK It's almost like this is what Naotora does all the time. Anyway, this does...
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