Naotora's ground game is probably one of the most threatening thing that she has at the moment, especially with her jump (9P). We all know that on knockdown we can 9P > 2K/K to end up behind the opponent and avoid a WUK. However, this is not ideal. Naotora's BT stance isn't all that great, and...
I have to test it out to be sure it's practical. If it is, then Naotora has an answer to everything a person can do on wake-up. So, possibly this weekend I'll share it if it's useful.