It encourages a sort of "well, that's okay because..." approach to certain interactions that would/should otherwise be more tempered. It basically takes Bass v Christie, puts it on steroids, then applies it more broadly across the board. And there's a reason that people aren't in love with the...
>All the meter mechanics
>Terrible stage design
>Limitations on stun types, combo scaling & flexibility
>New input/buffer system is trash
>Stiffer freestep movement
>No Leon
>Terrible visuals
>Kula Diamond
I don't have the toughness/poise to tank hits mid-move given that I refuse to exceed the blue weight tier, but I basically end up playing the greataxe/hammer like a shittier version of the odachi that also doesn't look as cool. So like... why?
My last one was the Toxic Umi-Bozu. What are the odds?
Finally got it. Now I don't have to worry about grinding these anymore since I never use them (until the DLC and/or Pc version makes me do it all over again).
I find it funny how many stats and affixes are centered around anima gain when I...
Rig, a character with an otherwise fully-realized and highly fleshed-out moveset, also lacks a 4T, and it drives me nuts there, as well.
Buffing the advantage on 214K would be fine, I suppose. I don't think it'd make that much of a difference, though, given how telegraphed that move is. But...
Most of his guard breaks are just way too easy to access to warrant granting advantage. 6PP and 4PK would be downright broken if they gave him advantage.
I'm not arguing that Raidou is balanced or anything (he's not; he's terrible), but most options really boil down to changing the whole...
The convoluted inputs... they're hella-stupid, but Raidou's only function is as a meme character. If you start streamlining stuff like that, he's just so terribly boring and irrelevant.
+3 on something like 236K seems fine enough if you're fighting an i9/i11 character, but that would be...
Everyone's movement was better in 5. That was a universal nerf across the board. It's just more egregious when the starting point was lower.
Aside from increasing his move speed, I don't actually agree with any of those changes. If I had my way, all projectiles would be cut from the game, and...
His poke speeds are actually above average for his weight class, and if you started speeding up his normals, you'd have to slow down other things (like P+K). His speed issues are really more linked to his actual walk/dash speed.
3KP is just funny in how terribly unimposing it is all-around...