Yo. I'm not available this weekend and I dunno what my schedules looking like afterward. I'll hit you guys up once I find out; It's been too long since we've played lmao.
DOA5 isn't bad; People will complain because it now requires you to know a little something about the games mechanics and have fundamentals to do well instead of touching somebody once then getting a 35%+ combo off stun > launch or getting braindead okizeme (*COUGH* DOA4 *COUGH* force tech...
I didn't miss the DOA experience; I have the best DOA experience right now. As far as I am concerned DOA is a fighting game where the environment is everything and this title has delivered for me over other fighters in that regard. The stun system of 5 is better than past iterations, the hold...
I started with DOA5. The things I missed out on were past stages and better outfits. Other than that I have no regrets because gameplay wise this iteration of DOA is far superior to the other ones. This version of the game added more depth to the stun game and interactables. Literally the main...
What are the requirements to make Kasumi's 6P crush? @J.D.E.
Also I agree with JDE the M.U is far from a 6-4 as Sarah doesn't have anything that presents an issue for Kasumi. Kasumi can handle her pokes just fine and even when Sarah has light frame advantage the Sarah player has to do something...
This game is not even sexy lol TN's idea of sexy is blasting you in the face with "fanservice". Maid outfits? 20 yr old girls in gym clothes? Fucking Pajama costume pack? Really now? TN should hire some new ppl on their character design team so some badass shit like this happens:
Ignore...
Nobody who truly wants to learn is going to berate someone for trying to teach. If anything we will berate you for being fully capable of teaching and choosing not to for silly reasons.
Yeah this is a "true oki" situation then. PP2K by itself though while it CAN force tech after some testing at the walls I found that there is an extremely small window that allows the opponent to wakeup kick though it could have just been the way I timed PP2K. Still it's very tight so I would...
Guys.
A post was made where Hayate's oki options were detailed. Within that post there was an oki situation that was not a guaranteed oki situation. Right now we are discussing the oki of DOA 5U and in his attempt to explain why he thinks it is solid Hajin provided what he considers "True Oki"...
So from the last few posts we have learned that the UNIVERSAL gripe everyone has with the oki stems from the invincibility on grounded opponents. If there is a way to make it so that invincibility is lessened without allowing the braindead untechables of DOA5 we are golden. Work on it TN.
All I want from this game is for the oki to be consistent across the cast and not just like 6-8 characters (fortunately 2 of the 3 characters I play seriously is included in that 6-8 even if their oki is wall dependent for the most part). This game should not return to the force tech route of...