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  1. WAZAAAAA

    How i can create DOAOL Offline Server?

    VSync? What is this advanced technology that you speak of? Consider yourself lucky if you get to choose a video resolution, if the game doesn't crash every time you Alt+Tab, or if your analog stick isn't spazzing uncontrollably. Real talk though you can try enabling "Launch in fullscreen mode"...
  2. WAZAAAAA

    How i can create DOAOL Offline Server?

    did you really though
  3. WAZAAAAA

    System crazy DOA2U tech

    ...the bug is that Helena is throwing Tina while she's supposed to be completely invincible, the clip wasn't cut
  4. WAZAAAAA

    System crazy DOA2U tech

    lol is this Helena wall throw real? must be AI only, found it from a random "Evolution of Tina" video, can't reproduce on DOAO (source)
  5. WAZAAAAA

    How i can create DOAOL Offline Server?

    had some instructions floating around playing DOAO offline alone: 1. open client.ini and change the IP to IP=127.0.0.1 2. make sure client2.exe exists (clone it and rename it from client3.exe) 3. run newServer.exe 4. run qLoaderB4.exe
  6. WAZAAAAA

    Koei Tecmo Dropped the Ball Hard with Recent DLC

    What the fuck are you talking about, I've never bought a single DLC in my life and I never fucking will, I'm not the target of microtransaction shenanigans. The change doesn't even affect the version I play on (PC). I just hope this is not the beginning of more significant console/PC...
  7. WAZAAAAA

    8P+K jumping ground stomp tier list

    DAMAGE STARTUP CHARACTER 30 36 Lisa 30 ??+17 Nyotengu 25 34 Jann Lee, Raidou 22 34 Bass, Bayman, Rachel, Tina 20 30 Ayane 20 34 Kasumi, Marie Rose, Momiji, Phase-4, Zack 20 36 Honoka 20 41 Rig 18 34 Brad Wong, Christie, Eliot, Hayabusa...
  8. WAZAAAAA

    Dead or Alive 6 has the worst input lag of all fighting games

    another tester (WydD) came up with the same conclusion... https://inputlag.science/engine/results DOA6 is dead last right now in responsiveness and stability (the SamSho demo doesn't count because it has been fixed and re-tested) DOA6 lags more than DOA5LR even on PC just saying.
  9. WAZAAAAA

    Offical Helena Gameplay Discussion Thread

    safe guaranteed 8P+K stomp OS proof-of-concept from Helena CH 1KP (HD) full command of the dummy in the clip is 82P+KH tech roll -> guaranteed 8P+K comes out no tech roll -> attacker still has frame advantage K crushing highs lol (HD)
  10. WAZAAAAA

    Koei Tecmo Dropped the Ball Hard with Recent DLC

    game gets to have the worst input lag AND netcode for a fighting game: nobody bats an eye paid hair for whales? So you have chosen war. Sound the alarm. Seize the means of production. This blasphemous transgression will not soon be forgotten. Let the riots commence. The revolution has just...
  11. WAZAAAAA

    all non-NRS fighting games are

    all non-NRS fighting games are
  12. WAZAAAAA

    DOA6 List of bugs to fix and enhancements suggestions for Team Ninja

    One-sided/desynced input delay is allowed to exist in current netcode (the bug here is actually "no GGPO" lol) The meaning of ping bars in DOA6 btw, translated in actual milliseconds (tested while wired) 1 bar = 200~431 ms 2 bars = 167~199 ms 3 bars = 133~166 ms 4 bars = 100~132...
  13. WAZAAAAA

    BROKE: SF5 one-sided rollback WOKE: DOA6 one-sided input delay [MEDIA]

    BROKE: SF5 one-sided rollback WOKE: DOA6 one-sided input delay
  14. WAZAAAAA

    System What's the science behind beating wake up kicks?

    nice and simple explanation from the developers themselves through an old changelog https://teamninja-studio.com/doa5/uk/patch/0116b.html http://www.gamecity.ne.jp/doa5/patch/0116b.html Revised hit detection for rising kicks. When rising kicks and strikes hit at the same time, rising kicks now...
  15. WAZAAAAA

    System Timing of combo throws

    This is indeed intended behavior as documented in an old changelog https://teamninja-studio.com/doa5/uk/patch/0116a.html http://www.gamecity.ne.jp/doa5/patch/0116a.html Change throw escape behavior in Training Mode. Before, COM throw escapes would always succeed, regardless of player input...
  16. WAZAAAAA

    Dead or Alive 6 Tina Video Thread

    Tina knockdown -> ground throw/while rising standing throw option select with 642T input (HD) also works when 236P hits in a juggle, but it's harder there because you have to delay the 2T (OS or not) does anyone know if the standing throw can be replaced by a standing OH that isn't 8T? ( ・᷄...
  17. WAZAAAAA

    The Dead Or Alive Meme & Gif Thread

    I've been maining Fiona since 3rd Strike
  18. WAZAAAAA

    any low that doesn't involve 2?

    found an old official changelog EN: https://teamninja-studio.com/doa5/uk/patch/0116b.html JP: http://www.gamecity.ne.jp/doa5/patch/0116b.html Fixed a bug just after guard recovery, etc. that caused a frame where the player was unable to perform a hold and could only guard. The one frame...
  19. WAZAAAAA

    why crouching in DOA feels terrible

    are you sure about that I took a quick look at the DOA5/DOA5U patch changelog history and found this from 1.03 (crazy patch btw) ENGLISH Tripled crouching speed against high attacks. Changed standing/crouching switch frame during normal status, when guarding, etc. from 5⇒3F. However...
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