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  1. PacManila

    Tina's best moves

    A move I've been using a lot lately is her BT :K:. It gives an unholdable stumble stun (I think that's what it's called) that can give you a few options. You can follow with :6::h+k: and go into her :h3::P: pseudo FT. This can be only escaped at the fastest SE (which is still quite difficult...
  2. PacManila

    Haven't been feeling DOA lately. I blame it on school and Toukiden :P

    Haven't been feeling DOA lately. I blame it on school and Toukiden :P
  3. PacManila

    LEON(Fork) vs TINA

    Those were acts of self defense. Tina was just minding her own sexy business, then muscular Ric Flair comes in and decides to style and profile on her :P
  4. PacManila

    LEON(Fork) vs TINA

    lol I think this is the first vid of me in 5U someone posted n it's of me getting destroyed XD. Ah well
  5. PacManila

    Didn't know Tina has an unholdable stun besides 8P and her limbo stun. To the lab! *plays Adam...

    Didn't know Tina has an unholdable stun besides 8P and her limbo stun. To the lab! *plays Adam West Batman theme*
  6. PacManila

    GGs man. Those setups you have with Tina are quite good! It gave me some ideas. Next time we...

    GGs man. Those setups you have with Tina are quite good! It gave me some ideas. Next time we play, we should trade and try them. Maybe do some 1v1s.
  7. PacManila

    If they do make another DOAX, it should be Xtreme Beach Basketball instead. 3 on 3 with NBA...

    If they do make another DOAX, it should be Xtreme Beach Basketball instead. 3 on 3 with NBA Jam-like controls? That would be pretty cool
  8. PacManila

    DOA5U Tina's ver 1.04 changes

    I'm still testing out the 4K hitbox. So far, I've been crushing lows and actually hitting the opponent. I still need to test it out more, but so far the adjustment has been good. It still whiffs if Helena ducks during BKO, but that is to be expected.
  9. PacManila

    DOA5U Tina's ver 1.04 changes

    Anybody get a chance to try out the patch changes? I'll try them out probably later after taking care of some things, but I wanted to see what people's impressions were with the patch.
  10. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    You actually still have a FT opportunity from :6::h+k: using :h3::P: to tech. In order for the opponent to escape it, they have to tech at the exact frame they are capable of teching from :6::h+k:, kinda like a "just frame" tech. Mashing wake-up kick or tech will only get them FT'd by :h3::P...
  11. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    True. I just find it kinda odd that with all these new additions to stuns and combos, Tina didn't benefit from any of that. I like to set-up my opponent to continue my offense post-launch. A lot of characters have ways to do that effectively, with some only sacrificing some damage. But with...
  12. PacManila

    And to end my bad week off, the Niners lose. Well dam...XP

    And to end my bad week off, the Niners lose. Well dam...XP
  13. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    Agreed. The 8P nerf really hurt since it was a good set-up for combos. With no guaranteed follow-ups, you can only hope that your opponent doesn't SE fast enough to avoid 33K. Her limbo stun from (P)KP is her only reliable unholdable, but even then you have to be at the right stance to get...
  14. PacManila

    Tina's best moves

    Yea, when she basically gets off the ground and standing after landing the 7K. It works on both human opponents and cpu's. I explained the use behind it on the first post on this page. Just keep practicing it and pay attention to when she gets up and able to pull off a move. You'll get it.
  15. PacManila

    Tina's best moves

    I do it right after she recovers. I wouldn't mash it though since she gets up a little slow from 7K so 8P might not register.
  16. PacManila

    DOA5U Tina's ver 1.04 changes

    Like I said in the QA thread, I hope that means 4K will actually crush lows AND hit the opponent. I can't explain how annoyed I get every time I see 4K whiff my opponent, even when they do a standing low.
  17. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I was hoping they would make some adjustments to her bounds too, which I feel are awful. 8P only bounds if it was executed a) twice in a row, or b) at max threshold. The former is easily SE'd, while the latter is, in my opinion, a terrible alternative option because you can just choose to CB...
  18. PacManila

    I kinda have a feeling that there will be more changes to the game than what was outlined by TN.

    I kinda have a feeling that there will be more changes to the game than what was outlined by TN.
  19. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    After looking through all the changes, there seemed to be a lot of minor frame changes. Changes like Jann's 6P from 12f to 11f is pretty big, but others like some of Lei's strings being -7f on block instead of -8 seems negligible. I kinda feel that there are more changes on the way and that...
  20. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I'm hoping that's what the change ends up doing. There have been so many times when I used 4K to crush lows, only to completely whiff the attacker and put me at BT to get hit for my efforts. It was so annoying, even standing lows could make 4K magically whiff at times. From the looks of it...
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