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  1. PacManila

    I think I need to change my whole playstyle in general. I think I'm too cautious and passive...

    I think I need to change my whole playstyle in general. I think I'm too cautious and passive when trying to mount an offensive.
  2. PacManila

    Contemplating about importing a game. Either Musou Orochi 2 Ultimate or Onechanbara Z...

    Contemplating about importing a game. Either Musou Orochi 2 Ultimate or Onechanbara Z...
  3. PacManila

    Tina's best moves

    When do you guys do 8P? I do it as soon as I recover from hitting 7K. The "advantage" from whiff is actually 0, but because the opponent is still in recovery frames when they tech, you can still safely apply pressure. If they decide not to tech, 8P will hit them as soon as they touch the ground.
  4. PacManila

    Tina's best moves

    When I land 7K, I usually just go for the pseudo FT option with 8P. If they decide to tech, 8P will whiff, but you're still at a pretty good advantage since they're still recovering from get up. That's when you can start mixing them up with WR 3P, a low, throws, etc. Especially those who like...
  5. PacManila

    Yay! First 5U hatemail ever! I guess Tina is OP :P

    Yay! First 5U hatemail ever! I guess Tina is OP :P
  6. PacManila

    DOA 5 Tina Thread

    I tried it with fastest SE after the sit-down and the dummy could still block the K. :/ Edit: Unless you meant if they decided to go on the offensive after the sit-down it's guaranteed?
  7. PacManila

    DOA 5 Tina Thread

    Once again, good finds Pai! It gives me some ideas of what I can do post sit-down. I don't quite understand what you mean about :K::pause::h:+:P: being guaranteed. Like it's guaranteed after the sit-down?
  8. PacManila

    DOA5U Tina's Super option select!

    I've mostly been trying to find ways to keep pressure on. Combining this with her 6H+K to WR 3P force tech would work really well when applied correctly.
  9. PacManila

    DOA5U Tina's Super option select!

    Interesting I'll have to try that out. If I'm not mistaken, you can buffer Cyclone or JOS using 33. Great work on this find! I thought 6K basically became useless due to the stun nerf.
  10. PacManila

    DOA5U Tina's Super option select!

    Wait I don't quite understand the advantage. Is that referring to the stun itself from 6K or is that stun plus their hold attempt?
  11. PacManila

    DOA 5 Tina Thread

    @Axes: Just tried it on Bass and it works. May take some practice, but it's possible. You may have to do 9K much earlier tho compared to the rest of the cast. You may also want to do 1 backdash first while they're in the air before going for 9k. That way 9P won't whiff and make you go under...
  12. PacManila

    DOA 5 Tina Thread

    Haven't checked yet, but I will when I get a chance. I know it works up to medium weight characters.
  13. PacManila

    DOA 5 Tina Thread

    Vizierde mentioned a combo in the power launcher thread that I ended up using. I do PL>9K>9PK>giant swing. It does 112 dmg I believe.
  14. PacManila

    GGs the other night dude. Hope to play you again sometime :)

    GGs the other night dude. Hope to play you again sometime :)
  15. PacManila

    Tina's New Ground Game in DOA5U

    To me it's weird spacing with Tina because she's more comfortable up close. Only time I do space is in a wake-up situation where I would use the moves you mentioned. I'm going to experiment some more with 6P+K though. The active frames can really beat out attacks and I seem to hit people more...
  16. PacManila

    Tina's New Ground Game in DOA5U

    I always thought this would always give -1 on block as that's the value I always saw in the lab. After just trying it out more, I was surprised to see that it really did give plus frames on block. So far, it seems like it's distance dependent, meaning from farther distances, you'll get more...
  17. PacManila

    Just one of those nights...makes me consider dropping my main all together >_<

    Just one of those nights...makes me consider dropping my main all together >_<
  18. PacManila

    My Tina could use a lot of work. Maybe it's just how I play, but I feel like there's a lot of...

    My Tina could use a lot of work. Maybe it's just how I play, but I feel like there's a lot of "cracks" in my offense and defense :/
  19. PacManila

    Tina's New Ground Game in DOA5U

    In vanilla before the patches, you could ground throw them infinitely under certain situations. That was the reason for the change in frames after a successful ground throw. @Tea: After the FT, you have quite a few options. Like stry said, you could put them in another FT situation with 6H+K...
  20. PacManila

    Tina's New Ground Game in DOA5U

    The moonsault does put them in the same face down state, but it lost the hard knockdown state it gave from vanilla. It's easier to avoid the FT when hit by that move. Another thing I want to add. If the opponent DOES get up before :h3::P: hits, you won't be completely defenseless. On whiff...
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