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  1. PacManila

    Hey, sorry I wasn't playing. Been playing since 9ish and I was worn out. We'll play next time...

    Hey, sorry I wasn't playing. Been playing since 9ish and I was worn out. We'll play next time though :)
  2. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    She has 2 pseudo FTs, but one is a whiff punish (6H+K>[3]P), and the other is from BT (BT H+K or 44PK>8P). The former can be teched if you get up at the right time, which is strict. Doing a launch early in stun would get you ok damage, but momentum feels like it gets reset (unless they tech...
  3. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    Is it just me, or are there not very many opportunities for Tina to force tech someone who just wants to stay on the ground? I feel like most of the time, I can't do much to a grounded opponent besides maybe a ground throw. My attacks mostly whiff when they're on the ground. I feel like my...
  4. PacManila

    DOA5U Tina's enviromental follow ups

    Good work on these all. I'll try these out in lab. I personally don't like ending combos with :6::6::P::P::K:. You're actually left at disadvantage if they tech (can't remember the exact frames at the moment). Hitting them with it on a wall is fine but as an ender in the open I just settle...
  5. PacManila

    GGs last night dude. Hopefully netcode is better next time >_<. It hasn't been so stable for...

    GGs last night dude. Hopefully netcode is better next time >_<. It hasn't been so stable for the past few weeks it seems. Even ppl that I'm 4 or 5 bars with we end up lagging :/
  6. PacManila

    Sent you a friend request on PSN. Let me know when you're up for matches.

    Sent you a friend request on PSN. Let me know when you're up for matches.
  7. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I usually just go for the 9K launch after limbo or if I'm not at threshold yet, 3K to give me the BT stun, then launch. The setups she had for CB in vanilla are gone sadly, so I try not to rely on 8P to CB set-ups. In the lab, it doesn't seem like they can SE after 3K hits them in the back...
  8. PacManila

    Any Tina users wanna play matches some time (PSN)? Mine needs a lot of work XP

    Any Tina users wanna play matches some time (PSN)? Mine needs a lot of work XP
  9. PacManila

    DOA 5 Tina Thread

    Type it in the PSN search. I dunno why its so hidden in the store >_<
  10. PacManila

    Has anyone been able to find the new dlc costumes of rachel and Tina sold individually? I can't...

    Has anyone been able to find the new dlc costumes of rachel and Tina sold individually? I can't find them in the PSN store anywhere.
  11. PacManila

    Thx for the follow! Though I only have a PS3 >_<

    Thx for the follow! Though I only have a PS3 >_<
  12. PacManila

    Leon would make a good Captain Planet villain. He's always wrecking havoc on the environment :P

    Leon would make a good Captain Planet villain. He's always wrecking havoc on the environment :P
  13. PacManila

    Tina's multi part throw frame advantage

    I tested 44T out in the lab and found that PK is guaranteed, but only if they don't crouch. If PK hits, you can either go for the throw from standing K or follow-up with her limbo stun P (PKP). If you do notice them crouching, you could go with 3K and it's 2 follow-ups. I think you could also...
  14. PacManila

    Tina's multi part throw frame advantage

    I rarely use them. At times, I may use 44T, but the only thing that I know is guaranteed after that is 4K and sometimes 6PK (this one seems character dependent). Unfortunately, 4K pushes them a little too far so follow-ups are limited (sometimes even non-existent imo). I haven't tested the...
  15. PacManila

    Rachel Buffs

    I think it depends on the type of wall. If I'm not mistaken, in the circus stages, when you wall bounce them on the jack-in-the-boxes, you can air grab them.
  16. PacManila

    Rachel General Discussion

    Blocked 66K from a distance (about 2 back dashes away) can get you +2 to 4 frames. It's basically like Tina's 46P which is also +1 GB on block and up to +4 farther away. Can be good from mid range and when the opponent's back is against the wall. TBH I'm not even mad about the nerf of her...
  17. PacManila

    1.03 Rachel

    So is this more in line with Bass's FT pick-up now, just without any situations that absolutely guarantee the FT? I always saw their FT's sharing some similarities, apart from the advantage from whiff on Rachel's.
  18. PacManila

    Rachel got nerfed? Eh...still gonna use her. Also am I the only one who liked fighting against...

    Rachel got nerfed? Eh...still gonna use her. Also am I the only one who liked fighting against her pre-patch? XD
  19. PacManila

    DOA 5 Tina Thread

    Anybody find any changes to her from the 1.03 patch? Don't see any so far.
  20. PacManila

    DOA 5 Tina Thread

    How does everyone here deal with spacing with Tina? I think this has been my weakest spot in my playstyle. Most of the time, I don't know what to do and when I do lead in with stuff like 66K or 66P, I get beaten out a lot.
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