Search results

  1. TakedaZX

    Kokoro Combo Thread

    Seems like Kokoro isn't getting any love yet on FSD. I'll get it started but you guys show me what you can come up with. Kokoro's taken a nice step up from DOA4. Her mixups good pretty deep, though she may be a bit linear. Just take note that when posting combo's state "all" specific details...
  2. TakedaZX

    Holds Buffered Off Of A Hit

    I've been playing since the game got released midnight 2 days ago. Right off the bat, I noticed something, when ever I got for a hold and fail, it comes out even still right after the move connects with me, putting me in a position that could result in a successful hold or a counter damage for...
  3. TakedaZX

    Soul Calibur 5 Casual Matches

    Anyone down? I'll be up for a few hours. PSN - Speederman7 Add me and we can fight. It'll be an open lobby but I'll make space if you send me a message and it's full.
  4. TakedaZX

    Hayate's OPinionated Wishlist

    :hayate:Post 1.03A Patch [Updated : 03/29/13] [New] Tag for things added on this date. So we've been on a pretty wild ride with Hayate, huh? Went from mid tier to pretty high on the food chain and back to where we started basically. Like most characters in DOA5, Hayate feels incomplete. It...
  5. TakedaZX

    Frame Data Question

    I was reading Hayate's DoA4 Frame Data and I came across his 66kkk combo. Mid High Mid, 3rd is counted as jumping mid kick, but the second hit is a High Kick Divert. So what does Divert mean, does that mean that if I high hold the second hit, it'll just move me out of the way as it would his...
  6. TakedaZX

    How do you play on controller? Pad, Analog Stick, or both?

    I'm always trying to up my game when it comes to fighters and such, so I've been wondering lately: Should I be dedicating my thumb either the stick or the pad, or is it fine to stay hybrid between the two, Do you get better QCF and QCB's out of the pad, or out of the stick. Has switching...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top