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  1. TakedaZX

    I wonder why Ayane's backwards roll was never mapped to an actual button... It's hella annoying...

    I wonder why Ayane's backwards roll was never mapped to an actual button... It's hella annoying at times.
  2. TakedaZX

    Community The Evolution of The Karate Master

    @Splendidsafe Yes. It's quite subjective but so are we. I just think your opinion of how he should be improved goes to far off of his playing style. Hitomi can play a patient spacing and whiff punishment game just as well as Ein but after these changes, she wouldn't match up completely...
  3. TakedaZX

    A Reason Dural Should Be Added With Phase-4

    Damn. Tiger Knees? I'd play this character.
  4. TakedaZX

    Community The Evolution of The Karate Master

    Well they ARE tought under the same master, why is this a huge issue? No one trips about Hayate having both Kasumi and Ayane's 7k's. As for advancing him, I'll still say having him reappear in the cast as a clone is something I could see: Assuming that there was a failure behind project...
  5. TakedaZX

    DOA5U PSN Lobby 09/09/14 - 1 / 2

    Super solid Bass play. Can't believe it.
  6. TakedaZX

    Community The Evolution of The Karate Master

    In other news. As an alternative to 8k's sitdown stun, I'm opening a new claim as a back up if TN won't go for it. 8K. Currently this move is and interesting mix-up and move to look at. 23i raw, sit down on NH that is a bit difficult to follow up on at some ranges but on CH+, It gets an...
  7. TakedaZX

    Community The Evolution of The Karate Master

    Hitomi should not be stronger than Ein. She should have better pressure and stun game mix up. Ein should receive more damage for a successful guess seeing as he doesn't have as potent tools to cause the opponent to make a mistake. This is the goal. That should be the goal seeing as he is a...
  8. TakedaZX

    DOA5U J2S Replays Feat Nyotengu

    Wow.
  9. TakedaZX

    Been missing Hitomi. Time to get back to her.

    Been missing Hitomi. Time to get back to her.
  10. TakedaZX

    Community The Evolution of The Karate Master

    It's not a bad comparison at all. Give him a stance out of 3K, 6K, and maybe 1K (even that new 3H+K that I would suggest) and then you've got the same mid to low mixups that Hayate has basically. Now he has Hayate's offense. Then on top of that he gets baller ass whiff punishment with 46P, 236P...
  11. TakedaZX

    Community The Evolution of The Karate Master

    I originally thought of an idea similar to this as well. The issue is Ein is not Jin Kazama. Ein is definitely more of a spacing and punishment character and that's what we aimed for in this list. Give the stance to him, and he'll be able to rushdown effectively and space better than most...
  12. TakedaZX

    Community The Evolution of The Karate Master

    Yea and at the wall, all aforementioned mixups will still apply. He gets all of his wall launchers plus 3p is a stun option still. Only thing he lacks is a reliable mid kick stun at the wall. Oh well though... Hayate has the same problem. He has a follow up... It just doesn't give him easy mode...
  13. TakedaZX

    Community The Evolution of The Karate Master

    The issue with this is that he would get an unshakable 4k launch and a free 3p extension off of a low as well as 46p/236p/3kk off the wall making him have one of the single best stun game lows... Ever. Now of course there's Helena's 2H+K but that move is like 21 frames or something. Is that...
  14. TakedaZX

    Community The Evolution of The Karate Master

    @Nightpup 2. "'Changes to 4K" ... You want a 13 frame mid kick to be a hard knockdown on NH or an otherwise launcher on CH and HCH? No. That's simply TOO good. That would mean his third fastest move gives him instant pressure by putting his opponent in a situation where they're FORCED to tech...
  15. TakedaZX

    Community The Evolution of The Karate Master

    @Hakkyoku-Ken:Budo Lion You win the internet today.
  16. TakedaZX

    Community The Evolution of The Karate Master

    @UpSideDownGRUNT Yes I can see how you'd feel that way about it. No one has that. We'll discuss it though and see which parts to drop.
  17. TakedaZX

    Community The Evolution of The Karate Master

    @Brute 3kk for Ryu tracks. On top of that, in a clutch situation there's a 50/50 mix up between mid in low. No matter how ass the low is, you can still win off of it or at least get breathing room. On that note, if you pay mind to what tools were given tracking, they all knock down excluding 4p...
  18. TakedaZX

    Characters Hayate Unholdable Setups

    Pp6pk works but the issue is it's more prone to falling off axis. Also 6pk by itself looks cooler but that's just me. Currently I'm working on 33kk on a wall combo. I'm looking for safe tech ups.
  19. TakedaZX

    Characters Hayate Unholdable Setups

    Here's some wall tech for you guys. Off of a 6pk combo, obviously pp2k works and if they tech you get the non delayed 50/50 on the follow ups and the wind dash mix up and if they don't tech you must delay the follow ups except for the wind dash mixups. Now if they like to tech and hit buttons or...
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