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  1. TakedaZX

    Community Florida Competitive DOA Players

    @milechaser @Forlorn Penguin @Silent-Screams1 @mike_arx @Kino @Zeo @DeathGodSkeith @ZakkuRye Alright so let me start by saying it's good to see some familiar names under the tag of FL on the player base map. Some of you know me and some of you don't but I go by Takeda but you can call me Tom...
  2. TakedaZX

    Community DOA Player Base Map

    1. United States of America 2. Florida 3. Riverview 4. TakedaZX 5. (None Currently)
  3. TakedaZX

    Have to teach Brad Wong and Rig to a few friends of mine. Any guides out there where I can get...

    Have to teach Brad Wong and Rig to a few friends of mine. Any guides out there where I can get ideas on where to start.
  4. TakedaZX

    Takeda Chronicles: Ayane, Ayane, Ayane... -sigh-

    Ayane troubles me. Yes ain know she's very good but the strange thing just people seem to enjoy going in as her rather than staying strict to that spacing game. The sad part is it works... sometimes. In this match I wanted to expose a set up for just her but I had a hard time catching that...
  5. TakedaZX

    Takeda Chronicles 5: The Wind

    Another match against a Hayabusa player. I'm still getting used to my new button set up since I'm going back to the default from my original (R1 to block and the face buttons shifted around). Hopefully you guys like sexy 2K stun game mix-ups and teleport mixups into free back grabs. More later...
  6. TakedaZX

    Any videos of Hayate?

    My favorite part about fighting Hayabusa is when players try to go into his stance at range and get baited. Hope y'all like the ending.
  7. TakedaZX

    Metal Gear Solid 5 Phantom Pain Gameplay ENGLISH - TGS 2014

    That's pretty legit
  8. TakedaZX

    As evasive and fast as she is, I don't understand why Christie gets so much frame advantage...

    As evasive and fast as she is, I don't understand why Christie gets so much frame advantage. This character...
  9. TakedaZX

    This is bullshit. Now I'm picking up Christie and Helena. Buttons and momentum with forced techs...

    This is bullshit. Now I'm picking up Christie and Helena. Buttons and momentum with forced techs for free? Might as well.
  10. TakedaZX

    Community The Evolution of The Karate Master

    With 4h+k his BT GAME won't exactly come into play because of 4h+k's properties. It's still -8 and a launcher on CH+ but even still he doesn't necessarily need an adept BT GAME anyway. Changing his 9p also takes away his wall friendly launcher at awkward angles. I won't say 9p is the best but...
  11. TakedaZX

    Community The Evolution of The Karate Master

    Er... Let me put it like this. The only time you'll really get the Nh launch is in these situations. The opponent stops blocking. The opponent uses a move that is -15 or more on block. The opponent whiffs a move and you retaliate with the whiff punish. It seems out of place as that forced...
  12. TakedaZX

    Community The Evolution of The Karate Master

    You mean the sitdown bounce I believe. Kinda the effect that Ein gets from 8p or something. We don't want that. Giving him 66kkk for free off of a NH 4K is insane let alone a dash in 236p with the close hit. A hard knockdown is actually a knockdown that leaves the opponent on the ground for...
  13. TakedaZX

    Community The Evolution of The Karate Master

    Yeah exactly. Ein is already some what of a force but he lacked the correct tools to take advantage of that and most of what he was doing, other characters were doing better. With his stun to launch increased with 8p and 8k, he now has damage and the ender buffs help his damage more...
  14. TakedaZX

    Community The Evolution of The Karate Master

    I think I speak for all three of us when I say that if everything from the EOTKM was added, he'd be high mid. The list increases his defensive cqc in areas while increasing his damage for the defensive guesses and also gives him block strings so that he can play a less risky game if he's not...
  15. TakedaZX

    Community The Evolution of The Karate Master

    @Hakkyoku-Ken:Budo Lion yea I mean Hitomi is that character. I can see the guard break follow ups for Ein in DOA6 or just multiple ways to frame advantage. I'm not concerned with that currently because like Zeo said, a complete overhaul of his move set should be held until 6. On that note...
  16. TakedaZX

    Community The Evolution of The Karate Master

    The Jean Kujo style guard breaks were discussed but fell under offense. Don't get me wrong, they're and excellent idea. Jean and Jim from Tekken are great examples of karate's potential. Balance. Problem is Hitomi is that character. I'm at work tho. Finish later.
  17. TakedaZX

    Community The Evolution of The Karate Master

    @Splendidsafe we talked in the message about this already so I guess I don't need to say much more. Ya'll go ahead and chill. @Hakkyoku-Ken:Budo Lion I still feel the second option is best with a little bit of the first. Obviously new moves should come but 4PPK/4P2KK, 1P, and maybe... 1K2K...
  18. TakedaZX

    Community Master Attempts to Defuse a Bomb

    Master's got his own set of knees for our man DB. We'll see where it goes though.
  19. TakedaZX

    Community The Evolution of The Karate Master

    It's really just that this isn't [that] topic. I don't mind discussing new direction at all but the focus is all I'm concerned with. I'll happily start the DOA6 Wishful Thinking topic for the hell of it though.
  20. TakedaZX

    Community The Evolution of The Karate Master

    @Hakkyoku-Ken:Budo Lion I think you guys are missing the point that we keep trying to make. In this edition we don't want to completely change him. His strengths and weaknesses are very sensible but the risk vs reward is skewed as of right now. That being said, his changes really should revolve...
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