Universal? I'm not sure about those. There are a lot of iconic character-specific moves but it's hard to come up with universal ones. Maybe Soul Calibur slide attacks (running K)?
@KwonJigglypuff Roundhouse kicks are pretty common among the cast and the assigned button usually is H+K. Rig and NiCO come to mind. 7K is usually a button for a back flip. 4H+K for Kasumi and Ryu is pretty much the same. There's also tons of throws and holds that look really similar to each other.
Browsing r/DeadOrAlive really make me lose some brain cells. Someone got downvoted for essentially saying online games don't count because lag is too much of a factor when the person who posted it was clearly abusing online lag tactics.
Also, I almost forgot to mention, is BKO 6P4P a natural counter hit combo? I couldn't seem to hold the 2nd part as soon as the 1st part hit me on counter. Either way, it's a great move regardless. Reminds me I should use it way more often myself.
Had some really nice matches against @Akumasama today. He taught me some interesting things about the Helena matchup. Bokuho at R1F is really annoying to deal with. I didn't realize it was so threatening to start the round in Bokuho because it immediately puts you in a guessing situation.
Gameland 3: Beyond Buttons
Gameland is back for its 3rd edition from 24th-26th May 2019 in Kopstal, Luxembourg.
Gameland 3: Beyond Buttons is a 48-hour non-stop gaming event organised by videogames.lu in collaboration with other gaming related associations and communities.
This year, you can...
I've played against his Lisa offline on multiple occasions during Last Round days. He's still as good as ever. His Lisa is downright terrifying to play against.
It feels like they're glitched. I've played over 1000 online matches, completed story, reached level 60, completed most combo challenges and command trainings, bought 400+ titles, unlocked tons of costumes and did almost all of DOA Quest, and none of the stage music themes are available for...