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  1. human013

    Your Rating for DOA6

    I don't know how to break this down any further when you keep avoiding everything lol. What are tournament players thinking when they throw out a hold and what are other people thinking when they throw out a hold? Is it something more than "He might do X so I'll hold with Y"? Where is this...
  2. human013

    Your Rating for DOA6

    Alright then. Seems like its all or nothing, either I love it entirely or I hate it entirely. I'll let you decide how I feel about DOA. Show me. You really need to read what I wrote again. Which ones are random and which are educated? Tell me how you are differentiating random guessing from...
  3. human013

    Your Rating for DOA6

    Why does it have to be all or nothing? There is nothing in the middle? I like everything about DOA; from the fanservice to the holds. I just want less of certain things and more of other things. I would think tournament players in a tournament setting are the best people to show off the game...
  4. human013

    Your Rating for DOA6

    Because I enjoy playing DOA? People can like a game and not enjoy parts of it too. There are a bunch of people who want throw breaks in DOA, should they also just go play another game because its not a part of DOA's core mechanics? I don't know how VF plays and I never played it, but judging...
  5. human013

    Your Rating for DOA6

    DOA is not hard, I have never seen anyone say the hold system is complicated, and holding is more guessing than anything. Unless DOA players are just able to predict moves that reliably, which is just ridiculous in my mind. You're telling me the holds you guys perform are all thought out and...
  6. human013

    The official Virtua Fighter 5: Final Showdown thread

    I didn't even think about that. VF has been gone for a long time so how would they even hold tournaments if this was not a teaser for a new game. How well did VF and its updates sell?
  7. human013

    I guess I will. I just want something new and current. Something that can be considered a new...

    I guess I will. I just want something new and current. Something that can be considered a new project and get people interested like a retelling using the DOA5/6 models.
  8. human013

    Your Rating for DOA6

    It's not even about simplifying the game. How do you even simplify DOA when its not that difficult to understand to begin with? lol. It's more about changing how the game is played. Less focus on stationary mechanics like SE, stunning, and holding and more focus on everything else, especially...
  9. human013

    Can TN do a recap for DOA at the level of what GG is doing? I want to know more about the...

    Can TN do a recap for DOA at the level of what GG is doing? I want to know more about the characters.
  10. human013

    Your Rating for DOA6

    I don't know who he is and didn't even know he was a tourney player but seeing him throw the tourney card around to justify his position was funny to see. Does, "I am the king" come to mind? lol. Sure, the opinions of tournament players are valuable but his points were weak. I don't get what was...
  11. human013

    Your Rating for DOA6

    Discussing the issues in DOA6 can come in handy when TN starts acting like Arc System Works and takes community feedback in real time like in GGST because obviously TN doesn't know what to do with DOA and meter. But, you guys are arguing over things that don't even matter lmao. Who argues over...
  12. human013

    Guilty Gear Strive

    Any Guilty Gear fans in here? Xrd was already considered to be the best of the best in terms of visuals but Arc System Works just keeps finding ways to improve and amaze everyone. And the Strive character designs are looking way too good. Impossible levels of good. They are just wearing basic...
  13. human013

    From the revealed info so far, GGST will will feel really underwhelming at launch which is...

    From the revealed info so far, GGST will will feel really underwhelming at launch which is disappointing. The characters look amazing but that's about it.
  14. human013

    Giovanna is similar to Jam. That's all I needed to hear. New main for GGST.

    Giovanna is similar to Jam. That's all I needed to hear. New main for GGST.
  15. human013

    This will force people to think more and they will have less chances to guess right. That seems...

    This will force people to think more and they will have less chances to guess right. That seems like a fair way to teach them to not throw them out randomly.
  16. human013

    I want strike punishment too but I don't know how much that will affect the triangle system. I...

    I want strike punishment too but I don't know how much that will affect the triangle system. I wouldn't mind both stricter timing and longer recovery for holds. And the low and high holds will no longer catch all highs or lows attacks. There will be a high punch hold, high kick hold, etc like...
  17. human013

    Imagine a DOA game where people space and poke most of the time. Back and forth blockstrings...

    Imagine a DOA game where people space and poke most of the time. Back and forth blockstrings that take advantage of DOA's string delay and mixups with holds barely being thrown out because they're stricter. What a dream.
  18. human013

    Your Rating for DOA6

    The question was rather simple and you avoided it, which is not surprising. If he used his meter to win the previous round, why should he be punished for not having it the next round? That would be considered him not managing his meter correctly according to your logic. This is a pretty clear...
  19. human013

    I saw that too and was wondering what the problem was. Things like that are what makes it fun...

    I saw that too and was wondering what the problem was. Things like that are what makes it fun, and most people don't care about tournaments that lasts for hours. I hope they continue doing what they are doing.
  20. human013

    Eliot and Leifang are the 2 characters I wish I spent more time learning. Both their movesets...

    Eliot and Leifang are the 2 characters I wish I spent more time learning. Both their movesets were visually good to look at and felt good to execute. The 2 I really tried to like but just couldn't click with were Kokoro and Hitomi. They looked great in motion but felt awkward when playing.
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