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  1. Tulkas

    Team Ninja wants ideas for next patch!

    I liked DOA since DOA2 because (among other reasons) theres not abusable moves due to the triangle system, which leads players to be creative, to mix things up. I just get boring of other fighting games when people just stuck doing the same few moves again and again... For example: (about all...
  2. Tulkas

    No love for Brad?

    Brad was love at first sight for me. :bradwong: I remember I was just walking in a mall and I watched DOA3 by first time across shopwindow. I entered the store and realize game was able to fee play!!! So I decided to pick up one of new characters... And... I couldn't believe it... What a...
  3. Tulkas

    Eliot Combo thread

    Ouch! I'm a new Eliot player (I started yesterday, heheh) and that choryus are impossible to me now... :eek: I've like DOA because of simple commands (and a lot more of reasons, heheh)... So I preffer :236::H+P:,:6::K:,:3::P::P::P::K:. It is super easy and does 63 damage on normal throw, 94...
  4. Tulkas

    Eliot matchup thread.

    Damm! What a linear character! I've only found 3 trackers moves: h+k, 4pk and BT k !!! Does he have more...? And, how Mila's sidestep tackle command is?
  5. Tulkas

    Eliot breakable obstacles follow ups

    I've been looking for a guaranteed launch after hit a enemy against breakable obtacles using fast stun recovery. I've have not found any yet but when obtacles are close to wall which keeps enemy close to me after crash and a 33p is guaranteed. However when there is no walls around (like ice...
  6. Tulkas

    Eliot Combo thread

    The only two thing I've found that always connect after f+k are 66p46p and 66k. Both may fail when f+k connect from max range, and only are slow escapable at max speed (which is really hard). However these guaranteed follow ups only works for longer combos if a danger zone is in range.
  7. Tulkas

    Dead or Alive 5 - Known Bugs/Glitches

    This is just a detail about perfection of animations... DOA5 has smothest animations so far even when strings gets delayed, but... I've notice a bit abrupt animation when Eliot's 2p+k p gets delayed... 2p+k is quite similar to 3kp but 3kp don't got that bit abrupt when delayed...
  8. Tulkas

    Team Ninja wants ideas for next patch!

    These are a summary of wishes for next patch posted in this thread plus (and emphasized) mine ones. I've breaked these in two groups and sorted from the most important (to me) to the less ones... Update: I've tweeted this post back to TN...
  9. Tulkas

    Dead or Alive 5 - Known Bugs/Glitches

    Critical burst is not happening in Brad's 4h+p kk p 66p despite kk p turns on red critical stun text/sign...
  10. Tulkas

    I must stress the importance of instant 3(hold)P

    What i3ph does mean? Is there a guide to learn that notation...? Thanks in advance.
  11. Tulkas

    Eliot video thread.

    That youtube channel is now closed... Can somebody post new location those videos please...?
  12. Tulkas

    Why is DOA 5 considered non-competitive ?

    Hey, all KI combos are breakeables but ultra combos (which are a finisher moves of a match someway similar to fatalities in Mortal Kombat)... Maybe you didn't know it when you played it so you felt caught in those but you were not really caught because there were tools to escape (combo...
  13. Tulkas

    Why is DOA 5 considered non-competitive ?

    Very good point. BTW (as I recently told about Killer Instincs) KI virtually didn't have juggles and it was very damm fun!
  14. Tulkas

    Why is DOA 5 considered non-competitive ?

    Heheh, I think that DOA5 is a step in a good direction but I disagree next step is to shorten number of hits for CB... Heheh. CB is the reward of being succesfull on the risky stun game, defensive holds will lose a lot of sense if stun game disappears. I think DHs are in DOA like combo...
  15. Tulkas

    Why is DOA 5 considered non-competitive ?

    I feel it's not fair...
  16. Tulkas

    Why is DOA 5 considered non-competitive ?

    I tested neutral throws becoming unbreakable and that's not true. Even escape windows gets reduced...
  17. Tulkas

    Dead or Alive 5 - Known Bugs/Glitches

    Brad's 9pp misses nonsensely despite he's at closest distance neither open/close stance... I hope it could be a fixable bug... I've found this while doing some testing in Bass at Home stage (last level) and missed around half of times. He never misses when 9pp was started from a side of Bass...
  18. Tulkas

    Training Mode.

    Is there a way to practicing crushing wake up kicks in offline training mode??? I mean is there a way to set CPU action to do wake up kicks over an over...? Thanks...
  19. Tulkas

    Is there a way to find out what moves have invicibility?

    Hm... Wake up kick are invincible against allmost all kinds off attacks but attacks for knocked down opponent. WU kicks are not fully invincible. BTW tech rolls and some other not attacking animations have also similiar invicible property.
  20. Tulkas

    Brad's movelist

    I agree, TN should set 7p+k command for HS instead 6p+k because 6P+K rush down is a good range tool for Brad. BTW I think BT 6p+k should be some frames faster than (facing opponent) 6p+k...
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