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  1. Tulkas

    Does DOA5 fix DOA4 Brad issues?

    I think DOA5 side steps acts a bit as get-off-me move for every characte (including Brad) because almost all stick-like-glue moves are the fastest ones and lacks tracking property (but throws...). I also think SS k (DHO) p+h is a nice get-off-me choice ;) .
  2. Tulkas

    DOA5's Story

    WARNING: If you still hasn't seen DOA Film stop reading this post, got and see the film before continuing reading, otherwise you won't enjoy the plot of the film (if you decide to see it). BTW despite it was a low budget film I enjoyed it very much because of sexy girls, good adaptation of the...
  3. Tulkas

    DOA5's Story

    Thank u! :D
  4. Tulkas

    DOA5's Story

    Hahah! Well, I didn't play DOA Dimensions but I actually DOA5 has the best story mode I played in previous DOA games. Of course I miss a bit special final videos of previous story modes but DOA's cut scenes of Hayate and Ayane killing Kasumi´s clone is more than acceptable repalcement. Also...
  5. Tulkas

    Brad notepad

    I usually prefer to get knocked back since previous DOA therefore I play to jump over wake up kicks . But DOA5 removed normal jumps (isn´t?) so now it`s just up to Brad`s jumping attacks like 6h+k and 8k (DHO h+k is too slow IMO but I will do some tests...)
  6. Tulkas

    DOA5's Story

    I got the impression that TN ran out of time a bit... It could explain other (very few) deficiencies of DOA5... However I still believe game is great! :D I hope they will publish a DLC with more content for story mode such as missing episodes for Christie and Lisa. :)
  7. Tulkas

    DOA5's Story

    Heheh, wel, it seems story have minded many people ;) I'm also minded... I guess Kasumi is living in Haybusa village. Hayabusa was the last to arrive to sea platform and then only who knows this fact. So, Hayate and Ayana really believe Kasumi clone is true Kasumi... I also guess Donovan's...
  8. Tulkas

    Brad notepad

    Wow! I just noticed 1kk8 and 33k8 end in BTHS and make some fake. :) I also noticed two "extra" side steps (SS). Brackets notation [] means to keep pressed a bit... 44p[8] Command have to be performe very quickly. This is a very interesting SS because many times it can get opponent's back in...
  9. Tulkas

    How to play Brad Wong.

    I agree, I've played a lot with Sigfried in old Soulcaliburs and playing with Brad many times feels really similar...
  10. Tulkas

    Guaranteed Combos

    After read in some posts about guaranteed throws follow ups, I've done some testing and the more damaging ones for any weigth (while oponnent stands and without walls) are: BT p+h p+h 2pk kk (6-52) (updated) 4p+h kkk 6k 2pk (7-63) (updated) (wall just behind Brad) 4p+h 3kpp 3ppk (6-82) (new...
  11. Tulkas

    Some things I noticed about Brad

    Great! I haven't noticed this! I've tested it on Ayane and all 5 hits conected in one single juggle! WR kk 4 hits connected in air and then LFT k hit conected in ground just when landing! :O Very nice! :D
  12. Tulkas

    Does DOA5 fix DOA4 Brad issues?

    But point 3, it has been verified all have been fixed! :D Has somebody tested if lying side steps help to avoid fast lows? It could count as fix for point 3... :)
  13. Tulkas

    Quick question...

    Hm... Neither options would fair enough compared to other characters' skills IMO, but i would choose first one in case I have to... heheh ;) And, such as @Tones said: actually his lying side sted avoids lot of mids, whichs is very close to first option. ;)
  14. Tulkas

    Brad's air grab

    Very very nice! I learned it thanks to quick video! :D
  15. Tulkas

    Brad notepad

    Very good notes! :D Thank you! :D I was looking ways of achieving critical burst.... :) I'm gonna try follow ups after throws, etc... ;)
  16. Tulkas

    Guaranteed Combos

    Guaranteed combos on normal hit for any weigth while oponnent stands and no walls (tested on Bass having slow escape activated at max speed, low hold recovery and also tech roll...). More hits can be added on lighter opponents... I show hit and damage counts using (hits-damage) next to combo...
  17. Tulkas

    DEAD OR ALIVE 5 Ver0.75 (Gamescom Build) KASUMI - COMBO VIDEO

    Very stylish combos! BTW 'm afraid power blows animation will become boring because there's only one for each character...
  18. Tulkas

    Summer Jam 6: The Experience

    I saw all summer jam's videos! I was gladly surprised good brad wong action was in there! :D
  19. Tulkas

    Summer Jam 6: The Experience

    thank u!
  20. Tulkas

    Does DOA5 fix DOA4 Brad issues?

    Does anybody know if well know DOA4 Brad issues have been fixed in DOA5...? These ones are: 2F+P and LFT 2F+P could be punished when conects succesfully (...!) Second hit of while rising K could not be canceled but can be holded (please somebody corrects me if this is not true because I have...
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