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  1. Murakame

    Hayate v1.03

    If the bnb has 4P 6P+K K apart of it yeah. So far it seems like it replaces 8P in max height relaunch combos.
  2. Murakame

    Hayate v1.03

    I like stun, 3PP, 33K, 4P 6P+K K, 7K. Has anyone found a use for PP2K wind dash cancel in combos? So far 4P cancel seems to be the superior option. And here's a basic yet damaging combo juggle for his advanced mid kick hold: 46H 4P 6P+K K 7K. 74 damage. Might as well try to 4P 6P+K after...
  3. Murakame

    Hayate v1.03

    Some kickass combos. I found what you did with 4P as well but used wind dash P+K instead. If you get a max threshold P+K you can 4P 6P+K K 7K.
  4. Murakame

    DOA5 Ranked Match (PS3®) KASUMI (le_automatique) vs RIG (unknown)

    Not bad at all. Lol I see you tried to perform a running grab near the end that was nice. Now you just need to work on your stuns and get rid of that habit of using 6P or 2P when people are 50 feet away lol.
  5. Murakame

    Kasumi 1.03 Changes

    If you are stopping at 66PP and still getting counter blows off Kasumi's jabs mids and 1P then your opponent was either slow in trying to throw punish you (because -7 is unsafe) or did not know that if you do not teleport a second or 2 after you perform the guard break they can use any mid...
  6. Murakame

    Kasumi 1.03 Changes

    If any hit connects at all there must be major netcode issues. You can get hi counter strikes if the try to do a slow grab but that guard break is -7. That means you have a 23 frame 1P and a 19 frame 4P. I might be wrong but I don't think there's anyone in the cast with basic strikes that slow...
  7. Murakame

    Kasumi 1.03 Changes

    I was dissapointed when I saw 66PP P+K wasn't +1 but 66P after H+K is gonna be dirty lol.
  8. Murakame

    Hayate v1.03

    All I have to say is 3k on failed low holds. Punish them for trying to be slick lol.
  9. Murakame

    Just wanted to give my thanks for those tips while I was playing on stream. Lol hopefully I...

    Just wanted to give my thanks for those tips while I was playing on stream. Lol hopefully I didn't suck so bad that you didnt at least see some of Hayate's new tools in action.
  10. Murakame

    Succesful Raijins: 2 out of like 70

    Succesful Raijins: 2 out of like 70
  11. Murakame

    I will not use Hayate in a match until I can pull of Raijin with a 100 percent success...

    I will not use Hayate in a match until I can pull of Raijin with a 100 percent success rate...maybe I will but damn this throw.
  12. Murakame

    Hayate v1.03

    I'm having problems too. I got the throw once out of maybe 20 tries. It randomly drops at the first part and I've tried every possible combination for the second. They give so much time for it yet nothing happens.
  13. Murakame

    Kasumi 1.03 Changes

    4 H+K is +18 at fastest SE now. Her Jab is now -3 on block and it was -2 before. All I got as a followup to 4H+K in stun is 3P 4PKK at max threshold. Counter hit 9k is the old Hi counter 9K. Possible follow ups are 4PKK or another 9K / 1 or any move u use to get them to tech. If they tech roll...
  14. Murakame

    Hayate v1.03

    Ok some bad news. P+K sitdown is +29 no SE, +20 fastest SE but it knockdowns in stun. Zeo was right and we can connect a 3K after P+K but not another P+K after 3K because its out of range. I believe the only move that will hit is 66P. Also 3K is +23 fastest SE as a sitdown stun. Now for a...
  15. Murakame

    YESSS!!! EARLY PATCH ACCESS!!! HITTIN THE LAB!!! HERE I COME KASUMI HAYATE AND HITOMI!!!

    YESSS!!! EARLY PATCH ACCESS!!! HITTIN THE LAB!!! HERE I COME KASUMI HAYATE AND HITOMI!!!
  16. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    Now THATS optimal lol. Updating the list.
  17. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    That's a nice midscreen combo but I wouldn't call it optimal because if you use any of the combos I posted mid screen or just a little past it there is a high chance that you will get the full combo plus additional damage from the danger zones / walls. That damage adds anywhere from 5+ points to...
  18. Murakame

    Im getting too eager to hit the lab with my characters. The patch needs to hurry even though its...

    Im getting too eager to hit the lab with my characters. The patch needs to hurry even though its only 2 days away.
  19. Murakame

    What was the point of Force Techs, exactly?

    What are you complaining about? Force techs don't take away the ability to defend from anything. Nothing is stopping you from holding the guard button when you get teched you know. All a force tech does is grant the attacker frame advantage to continue the assault. Its up to you as the defending...
  20. Murakame

    EVO 2013: DoA5 has a shot! But there's a catch...

    We have 2800+ members on this forum. What's stopping each of you from putting in 5 bucks? 2800 x 5 is 14K. That puts us above melee and at Evo. I really don't see whats so hard about saying "Hey instead of spending 5 bucks on (whatever you spend 5 bucks on) I'll help out DOA." Some of you are...
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