First off, if you're referring to Takeda's write ups and not EOTKM, then I retract everything I'm about to say.
Red: DOA4 Ein (As well as DOA2 and 3 Ein) was fine the way he was. Being a basic entry point character is about strengthening your fundamentals and playing solid for the win. Not...
Hm, I'll bite.
Stages:
Aerial Gardens (DOA2, Night Version)
Spiral (DOA2)
Azuchi (DOA3)
Costumes:
Ein (DOA2HC C6) (Black jacket, dark blue jeans)
Akira (VF5FS Ad Casual Outfit) (Black leather jacket, white T shirt, black jeans, spiky hair, no headband.)
Jann Lee (DOA3 C1) (White & Red /...
Evolution of the Karate Master UPDATED!!!
This will not be a common thing as it's been launched to TN already and with their potential eyes hovering over it, it simply cannot be changed on a dime anymore. We will be getting our ducks in a row very quickly over the course of the next day or so...
I know you aren't ignorant and are actually informed so you probably know what my arguments will be for these, but still I'm going to entertain them regardless, maybe you'll see differently but your concerns are ultimately valid.
Even with the proposed changed to tracking, outside of 1P he...
@UpSideDownGRUNT @TakedaZX
Alright, It seems people have an issue with the P+KP change so let's touch on that now.
P+K is an i20 mid punch as you already know, -7 on block, +20 on NH and CH, delayable -9 on block followup and if we succeed, it's given the properties of a Critical Burst.
Now I...
I've gotten some sleep, now it's time for the responses.
You need to take a closer look at this move @Nightpup . Let's examine the bullet points of 214H+K.
1. It's 23 frames, that's plenty of time to be interrupted and even with the +8 on PPP he has nothing to make you respect a move that...
So here we are again... I didn't think I'd be coming back to this place. Much less spearheading something as significant as this... but enough reminiscing. I am here today for one purpose, to show Team Ninja, with your help that our character needs help and is just as deserving of evolution as...
After a :3::h+k::P::4::6::6::p+k: finisher after a typical wall splat, immediately buffer :214::f+p: and then :236::p+k: immediately after. The GBoD becomes unholdable and unavoidable. The only options are NH/CH/Ducking and of course, blocking it like a man.