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  1. Tenryuga

    DOA5U "I have no choice, but to fight!" Kasumi's Gameplay DOA5U discussion

    Outside of a few moves almost everything in this game is negative on block. If they finish strings then strike out of disadvantage immediately retaliate with a fast poke such as P / 6P /2P or use 1P to crush. If they are playing a game based around free cancelling you have to watch their pattern...
  2. Tenryuga

    DOA5U Kasumi's match video and critique thread

    This is a video to show you guys an illustration of why I say you should never bombrush somebody or try to come in on somebody with 66K as Kasumi. I am not the player this vid and my friend was just trolling with Brad Wong and got massive results. Just watch the part from 1:30 till the end of...
  3. Tenryuga

    "No one gets in my way." - DOA5U Kasumi combo thread

    6K PPKK is your bread and butter because it works on all weights in all situations. Dashing in then doing KK7K 6P+K PPKK is the max damage on lightweights. Every other weight I just stick to Oboro because the throw juggles either match its damage or do less than it midscreen. The exception is...
  4. Tenryuga

    Competitive balance: DOA5U mechanics changes

    Being honest half the things that are unsafe shouldn't even be unsafe for most characters. Ein's 6P is a 14 frame high punch that is grappler punishable. It is just a basic stun on NH and CH; not like it guarantees anything. In most games things are punishable because they are extremely...
  5. Tenryuga

    Competitive balance: DOA5U mechanics changes

    Half is being extremely lenient. P, PP 2P, 66KK, 6PK, Hoshinpo P+K 66PP are moves that are safe on block for Kasumi. I believe she has a movelist well over 100 moves so best 7% of her movelist is safe on block. That is extremely laughable to me.
  6. Tenryuga

    DOA5U Kasumi's match video and critique thread

    Your offense wasn't bad at all. I saw you working delays and the like just make sure you don't make those your only offensive option. Mix in free cancels here and there to change hit level and start different strings. Also try not to use unsafe moves like 6PKK or 6P6KK. There are specific types...
  7. Tenryuga

    DOA5U Kasumi's match video and critique thread

    1P is a high crush. That's basically what its used for; defensive poking. For example if you are facing somebody that likes to pressure with highs or punch grab 1P / 2P are the answer, just 1P has a deeper stun but a worse situation on NH. I agree with you guys though; I don't really like using...
  8. Tenryuga

    DOA5U Kasumi's match video and critique thread

    It looks like you still don't know how to approach your opponent with Kasumi. You either use 3P+K P at bad ranges or stand there blocking at range. Be mobile, but be alert. Move in inch by inch and be cautious if your opponent is good at spacing or run in if you see an opening. I suggest you...
  9. Tenryuga

    DOA5U Kasumi's match video and critique thread

    If strings are getting blocked then you should throw a bit and use delays or just poke cancel to frustrate them.
  10. Tenryuga

    DOA5U Kasumi's match video and critique thread

    1K shouldn't be used at range anyway. You should only be using 1K when you are right in the opponents face. It does need to be a trip stun on counter hit though.
  11. Tenryuga

    DOA5U Kasumi's match video and critique thread

    2P is -1 on hit. Who it is okay to attack against is completely dependent on the speeds of the opponent. Against a character like Christie check it out: After 2P Kasumis jab becomes 10i, her 6p 12i and her 2P 13i. Christies speeds are 9i jab, 11i mid, 14i low. After 2P hits on normal hit...
  12. Tenryuga

    Saw you going in at NEC man. Good stuff!

    Saw you going in at NEC man. Good stuff!
  13. Tenryuga

    The Official Dead or Alive 5 Tier List with Discussion thread

    The only person I have ever heard say Rig was trash was Rabies. I don't think anyone has actually ever said Rig was trash just undiscovered. Really though people do seem to jump to conclusions in this game. In vanilla everyone said Alpha was trash because she had no wake up kick. Alpha has...
  14. Tenryuga

    System Neutral Game

    I think that's character specific but in general in the neutral game I like to position myself to maximize damage off of breakable objects and danger zones as well as walls. So I tend to cater to characters that have moves with alot of knockback as well as moves that can wallsplat easily. It...
  15. Tenryuga

    5U data randomly got deleted smh.

    5U data randomly got deleted smh.
  16. Tenryuga

    GGs to all FSD members I encountered today.

    GGs to all FSD members I encountered today.
  17. Tenryuga

    Good game, Bad game Online/Offline thread

    Bad games to PSN randoms in lobbies. "He's not trying to have fun; He's trying to beat everybody." because I can do juggles. SMH can't even log on and enjoy a few rounds.
  18. Tenryuga

    Competitive balance: DOA5U mechanics changes

    And when facts like this are brought up someone is eager to say "stop trying to make DOA like other fighting games." As if DOA is so weak on things unique to it that something so basic and fundamental would murder its identity. As long as DOA has the hold system, the stun system, + on NH lows...
  19. Tenryuga

    Competitive balance: DOA5U mechanics changes

    Advantage on hit falls under frame advantage. I think the general consensus though is that there needs to be advantage on hit because it's fucking stupid to have to commit to a string or blocking if you want to be safe for hitting somebody on NH. The arguments I've heard in defense of this is...
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