It depends. If It is a sweep that should be throw punishable on block. The linear low I think may not be because I remember one of my friends saying that if he transitions immediately into BKO after doing the linear low it is neutral on block. You might want to check that out in training to confirm.
I don't care what is done. Just as long as its better than Ayanes stun launch. She already has keepout and whiff punishment skills miles ahead of him and is better than him at close range. Now she has to outdamage him too? Gtfo with that man.
I can guarantee most players that play on largest health are the players that wanted a game to pick up and play.
The lobbies on PSN sadden me. "No serious people", multiple 5 round lobbies with health at largest AND infinite time! Why would you play on infinite time!?
Anyway I played on 240...
You guys mind helping me out? I can't play until the weekend but I was planning on organizing the juggle thread a bit more and putting up juggles for Alpha. What do you guys have for each critical level?
6H+K doesnt have much worth to Kasumi at all right now since it is not part of her 3P string anymore. In Vanilla it provided tracking in that string and was a viable way to reset stun if the opponent failed to SE and block. In 5U H+K is superior to this move in everyway so just forget it exists...
Helena can be quite annoying to face as Kasumi due to the BKO stance that ducks mids. The thing about Kasumi is that her most of her mids have an ass hitbox or are not true mids so Helena can negate a good amount of her pressure while she is in the BKO stance and is making good use of the BKO...
Give me Ein's DOA4 chainmail and disco outfit.
I must be the only kasumi player that likes the leather jacket lol it's like she said "I'm tired of being cute and soft all the time I want to be cool!" And so she slaps a random leather jacket on which to me just ends up making her cute.
I personally don't want to see throw damage reduced. I like the idea of someone losing 20% or more because they thought it was ok to be stupid. With the current grab damage and the lower life value no one can say punishment in DOA doesn't hurt. The current damage strikers get from a hi counter...