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  1. Crext

    How about a bounty board?

    Also, "spam" (one message each) Team Ninja on their twitter and maybe, just MAYBE, we'll get the feature in the game. This shouldn't be that hard to include, as the code seems easy and straight forward enough. The data may even be recoverable from the existing statistics so you get to see the...
  2. Crext

    How about a bounty board?

    Aye, I only remember one Gold bounty I got at 47 wins (biggest so far) against a "TrueSoul1" (remember because we had an interesting talk afterwards, I basically beat him with a 20 fight Kokoro at the time, so it was weird all around. That said, I had a real good fight/win today vs a 12 win...
  3. Crext

    How about a bounty board?

    Well, we could ask them. If only I knew how.
  4. Crext

    How about a bounty board?

    I just thought about some features that would be nice to have, when I complete a really good bounty on someone, especially if it was a difficult fight, I'd like to have that in the memory bank somewhere. That's when I got the idea of including a feature like "Completed Bounties", where you get...
  5. Crext

    DOA5U Hitomi DOA5U Frame Data!!!!

    Ah, perhaps I was unclear. I started that before I saw your more detailed template for the frame data. Was discussing earlier about how to add more categories for the frame data sheet, where the "backup solution" was to just create a new page. I didn't think of watching the Bass page for the...
  6. Crext

    DOA5U Hitomi DOA5U Frame Data!!!!

    Hah, again, just when I was about to start a little on the reach in this new page http://www.freestepdodge.com/wiki/hitomi-move-details-doa5u/ I see this. It has potential for modifications though. One could replace the Wall with "Time in Video" and have Bloodburger's Command training at the...
  7. Crext

    DOA5U Hitomi DOA5U Frame Data!!!!

    Well, have to get back to you on that. Duty calls, so hopefully we can figure something out later!
  8. Crext

    DOA5U Hitomi DOA5U Frame Data!!!!

    Ah, I'm actually looking into it myself. The reach you can find if you press R3 (to unlock info window) and then right if you got the frame data window up. I think I need to speak to the admins though, about templates, because the | rea = Reach | doesn't do the trick, and I don't want to ruin...
  9. Crext

    How to: Hitomi - Video Guide - DoA5U Version.

    Haha, it is even more advanced as the range from opponent impact it as well. It is actually a big deal because those few frames often decide hit from block... :rolleyes: Now, if you don't mind can I please edit in a slot for reach on your frame data list? :O
  10. Crext

    DOA5U Hitomi DOA5U Frame Data!!!!

    Wew, this is so great. I think I will have to like your every single post at this point, because I'm just so excited right now. This recovery data is gold! Feel like I'd advance the gameplay in a fraction of a second with this info. Now I can skip directly to stuff like hit range and so on!
  11. Crext

    How to: Hitomi - Video Guide - DoA5U Version.

    Ye, all in all you've saved me a lot of work, and it is probably looking a lot better aesthetically than what I would have managed. :cool:
  12. Crext

    How to: Hitomi - Video Guide - DoA5U Version.

    Aye, I can't believe I missed it. Think I must have overlooked it a couple of days ago and went like "Jeesh, I need to get started on this", and completely bypassed looking for it today.
  13. Crext

    DOA5U Hitomi DOA5U Frame Data!!!!

    Excellent work! Haha, that horrible DoA5 version was mein, and was edited as a result of "low frame moves" as a complete separate project. Never had the time to get around to do a complete edition, so hats off for you from me!
  14. Crext

    How to: Hitomi - Video Guide - DoA5U Version.

    Omg, you did it today, what rotten timing! :P GJ though, this will save me a lot of time, means I can slack on the rest! :D
  15. Crext

    How to: Hitomi - Video Guide - DoA5U Version.

    Wait what? :eek: You made all the frame data? Where? I am actually editing in some frame data as we speak in the http://www.freestepdodge.com/wiki/hitomi-frame-data-doa-5-u/ because there is missing so much. ^_^ Haha, that's right! Jeesh, has been some games I've done the opponent perfect 1 or...
  16. Crext

    How to: Hitomi - Video Guide - DoA5U Version.

    Aye, there actually are a lot more moves on the pressure game that has potential. Perhaps the best one is the :6::6::K::2::K:, which is like a missile in there to get you started. That said basically every move that ends with a low strike that is none react able to works pretty well. You could...
  17. Crext

    Funneh stuff with Coconuts (safe for work)

    Just for lols
  18. Crext

    Hitomi Guide - Dead or Alive 5 Ultimate Edition

    Updated version of the DoA5 Guide with some added elements, corrected some changes from DoA5 to DoA5U and with better subtitles. For a general introduction to DoA5 terminology, please head over to the excellent video tutorials of Emperor_Cow at...
  19. Crext

    How to: Hitomi - Video Guide - DoA5U Version.

    Hello, I've gotten some requests to do an update of my last Hitomi video guide, so I've tried to make a decent update for it. I did however take the liberty of using much of the old photage as it was quite a lot of work to put together where most of the things mentioned hasn't changed. I've...
  20. Crext

    The Official Dead or Alive 5 Tier List with Discussion thread

    You have the option to delay after a tracking move, which most times guarantees follow up or can be canceled into a tracking throw if you expect a follow up SS. Right there you have a > 50% odds for success. Then you have the fact that all SS moves have very high frame rate, so if you attack as...
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