Only one way to know for sure, gunna go stand at the edge of the raft and find out myself by using 66KK, 66K when it impacts. If an aerial state leaves me ok, I'll definitely change my mind closer to the hand possibly being a part of it... but I'm already still thinking is that second kick.
Actually there's 4 kicks. The intial 66KK that sat her down, and if you pay attention (which you're obviously not), after the second 66K, another kick occurs mid air.
It resembles something like Kasumi's 4T kicks but from a strike. The strike is generally way too close to the impact of the...
I think that about covers it. ^
I'm not saying you're [wrong], but I'm saying there's two possibilities (maybe more) that come up in this scenario. You sit here and say it like it's a fact but for the sake of no longer arguing, how about this? I hold my views, you hold your views, when the...
No one said your [wrong] to begin with, but you definitely are a bit of your block if you think that you really know "for sure" what's going on there.
Like I said. Before you sit here and act all big with your "My God People" attitude, practice what you preach. It's ALL speculation that this...
Funny how you preach, "wait until someone has hands on the game", then you come around trying to confirm it's the slam from the hand. It could've been coincidence.
There's a million possibilities.
It'd be nice if the CH and HCH stun to launch properties from DOAD were in the picture. Not sure if you played it, but if you counter blew someone, then next hit got the same height as if it was the first hit. It was still two guesses but for timing you attack right you at least got a good pay off.
Listen closer and look at Kasumi. You'll notice that after the second 66K, she turns in the air and makes another sound that doesn't happen in DOA5 right now. I'm not writing off your idea, but I'm saying that it's a possibility that there could be new move properties on a crouching opponent/sat...
I need help coming up with something consistent on the wall with the Izuna Drop launch. Seems like for now the best thing to do is actually do the full throw.
On a different note, I've noticed people haven't really shown many creative combos that can be done with Hayabusa since his juggles can...
OMFG NO IDIOT, PAI WINS AT ALL RANGES AGAINST HAYATE. 10-0 Pai.
Anyway just kidding. That sounds realistic.
She's incredibly safe up close and her punishment ain't too bad. This is what I'm going to say though. It's not because he's better at range that it's 5-5.
Hayate's command sidestep...
Nice, yea. I like to 236P, 4K, Ong PP (hold a lil bit) P. It might not do more damage but it's my signature... I'll check the damage.
[Edit] Confirming that 236P 4K, K, PKK does one more point of damage than 236P, 66K, K, H+KKK
Yep just analyzed that for sure yesterday. Same deal with the 3 kick man version which is a lot easier to pull off but not as cool looking imo.
236P, 66K, K, H+KKK.